Say I have a map which I have already created and waypointed but for whatever reason I recompile the map using a new name. Is there anyway for me to just use the old pwf file? I know that simply renaming it doesn't seem to work.
Is there any method to do this, or am I forced to redo the waypoints?
I've come across this problem before. I was wondering if podbot mm could load a waypoint and then save it as the new map name. But I don't know how to get around this.
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I used to have a map called "de_Congo" and waypoints called "de_Congo",
but when I renamed both into "de_congo" ( without capital letter ) it didn't seem to work.
You may need also open the pwf by any hexeditor (like UltraEdit) and find the string "de_Congo" andchnage it to "de_congo" then save the file. Note - if Your map file has really the name like de_Congo.bsp, that change may cause the pwf will not be loaded.