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CSDM-FFA Compatibility
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dragon52225
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Default CSDM-FFA Compatibility - 10-09-2006

Can you guys add a mode that works with CSDM's FFA (free for all) mode. Basically shoot any player he sees.
  
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Re: CSDM-FFA Compatibility
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[NvT]_KaszpiR_
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Default Re: CSDM-FFA Compatibility - 12-09-2006

it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team
  
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Re: CSDM-FFA Compatibility
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KWo
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Default Re: CSDM-FFA Compatibility - 12-09-2006

Quote:
Originally Posted by [NvT]_KaszpiR_
it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team
That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod?
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).

Last edited by KWo; 14-09-2006 at 15:14..
  
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Re: CSDM-FFA Compatibility
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dragon52225
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Default Re: CSDM-FFA Compatibility - 14-09-2006

Yeah i'll be using the 2.1 beta (since 2.0 I don't think has FFA)
  
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Re: CSDM-FFA Compatibility
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[NvT]_KaszpiR_
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Default Re: CSDM-FFA Compatibility - 15-09-2006

Quote:
Originally Posted by KWo View Post
That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod?
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).
as you may have noticed, i haven;t got enough time to test it, so i did not know
  
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Re: CSDM-FFA Compatibility
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KWo
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Default Re: CSDM-FFA Compatibility - 05-10-2006

Just uploaded the beta to the filebase (V3B15f) which contatins the feature requested in this topic.
To control FFA mode for bots You need to use the new cvar - pb_ffa.
pb_ffa 1
swiches to on the Free For All mode (bots will kill also their teamnates). Default is 0 (off).
  
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Re: CSDM-FFA Compatibility
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Simon Logic
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Default Re: CSDM-FFA Compatibility - 05-03-2007

Small suggestion.

On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make autodetect feature by setting pb_ffa to -1.
  
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Re: CSDM-FFA Compatibility
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KWo
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Default Re: CSDM-FFA Compatibility - 05-03-2007

Something like this is already done here. Just try.
  
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Re: CSDM-FFA Compatibility
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Simon Logic
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Default Re: CSDM-FFA Compatibility - 06-03-2007

I'm happy with pb_ffa 1 . Just thought it would be convenient for others.
  
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