it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team
it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team
That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod?
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).
That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod?
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).
as you may have noticed, i haven;t got enough time to test it, so i did not know
Just uploaded the beta to the filebase (V3B15f) which contatins the feature requested in this topic.
To control FFA mode for bots You need to use the new cvar - pb_ffa.
pb_ffa 1
swiches to on the Free For All mode (bots will kill also their teamnates). Default is 0 (off).
On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make autodetect feature by setting pb_ffa to -1.