.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Ideas (http://forums.bots-united.com/forumdisplay.php?f=50)
-   -   CSDM-FFA Compatibility (http://forums.bots-united.com/showthread.php?t=5697)

dragon52225 10-09-2006 15:35

CSDM-FFA Compatibility
 
Can you guys add a mode that works with CSDM's FFA (free for all) mode. Basically shoot any player he sees.

[NvT]_KaszpiR_ 12-09-2006 01:13

Re: CSDM-FFA Compatibility
 
it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team

KWo 12-09-2006 09:35

Re: CSDM-FFA Compatibility
 
Quote:

Originally Posted by [NvT]_KaszpiR_
it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team

That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod? :D
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).

dragon52225 14-09-2006 03:11

Re: CSDM-FFA Compatibility
 
Yeah i'll be using the 2.1 beta (since 2.0 I don't think has FFA)

[NvT]_KaszpiR_ 15-09-2006 13:39

Re: CSDM-FFA Compatibility
 
Quote:

Originally Posted by KWo (Post 51554)
That's not true. Since V3 they detect the enemy according to the teaminfo messages (like AMX / AMX X it does). Did You forget the bots have no problem now with ChickenMod? :D
I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet).

as you may have noticed, i haven;t got enough time to test it, so i did not know

KWo 05-10-2006 21:59

Re: CSDM-FFA Compatibility
 
Just uploaded the beta to the filebase (V3B15f) which contatins the feature requested in this topic.
To control FFA mode for bots You need to use the new cvar - pb_ffa.
pb_ffa 1
swiches to on the Free For All mode (bots will kill also their teamnates). Default is 0 (off).

Simon Logic 05-03-2007 19:03

Re: CSDM-FFA Compatibility
 
Small suggestion.

On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make autodetect feature by setting pb_ffa to -1.

KWo 05-03-2007 22:19

Re: CSDM-FFA Compatibility
 
Something like this is already done here. Just try. :)

Simon Logic 06-03-2007 12:24

Re: CSDM-FFA Compatibility
 
I'm happy with pb_ffa 1 :). Just thought it would be convenient for others.


All times are GMT +2. The time now is 13:53.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.