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CSDM-FFA Compatibility
Can you guys add a mode that works with CSDM's FFA (free for all) mode. Basically shoot any player he sees.
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Re: CSDM-FFA Compatibility
it was allready discussed, unfortunately, for now, bot detects enemies accrding to the skin - so they still play as teamplay kill (they kill only bots from opposite team
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Re: CSDM-FFA Compatibility
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I'll take a look at that FFA... I'm not sure if it's also accessible in CSDM 2.X (haven't tested the newest beta yet). |
Re: CSDM-FFA Compatibility
Yeah i'll be using the 2.1 beta (since 2.0 I don't think has FFA)
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Re: CSDM-FFA Compatibility
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Re: CSDM-FFA Compatibility
Just uploaded the beta to the filebase (V3B15f) which contatins the feature requested in this topic.
To control FFA mode for bots You need to use the new cvar - pb_ffa. pb_ffa 1 swiches to on the Free For All mode (bots will kill also their teamnates). Default is 0 (off). |
Re: CSDM-FFA Compatibility
Small suggestion.
On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make autodetect feature by setting pb_ffa to -1. |
Re: CSDM-FFA Compatibility
Something like this is already done here. Just try. :)
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Re: CSDM-FFA Compatibility
I'm happy with pb_ffa 1 :). Just thought it would be convenient for others.
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