Quote:
Originally Posted by Pierre-Marie Baty
o_O Haven't you implemented the bot speed fix in the mEAn mod yet, Rob ???
Store the run speed for each of your bots in their struct (or class instance). Then :
- In CS 1.5, update it each time pfnSetClientMaxSpeed() is called,
- In CS 1.6, update it each frame with pEdict->v.maxspeed.
I thought this was history ?
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I did implement this and I thought it was history. See SoUlFaThEr's post.
If the bot system being controled by mEAn does not implement the speed settings correctly, mEAn will just duplicate the same incorrect settings for CS 1.6. CS 1.5 should always be fine no matter what the bot system does because it uses the other method.