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-   -   Problem with slomo and high server load (http://forums.bots-united.com/showthread.php?t=1340)

Hot-Doc 12-04-2004 01:07

Problem with slomo and high server load
 
Sorry for posting this here,

I used mean (v. xxx.12, metamod, statsme and podbot_mm and got the problem that after the first mapchange all bots were in kind of a slowmotion mood, they even jumped slowly. I thought it was a bot problem, as others reported the same thing in the podbot thread. The reason for this should be a missing .pvi file which had to be recalculated if not present. But now all these files are included in the release and I still got this strange behaviour with the newest version of yesterday night.

I tried with statsme disabled, but no change. Then I tried to disable mean and the problem was gone.

Of course I don't know what had produced this error, it might have been just an occurence. Nevertheless I want to kindly ask you whether you could think about a possible reason for this in the mean souce? Thank you very much!

botmeister 12-04-2004 08:36

Re: Problem with slomo and high server load
 
I've had some problems setting the "speed" of the bots, and it seems there's still some work left to be done.

If you keep getting this problem try this setting the cbar m_botrunspeed to 320, which is the default "run" speed. The only problem with this solution is that the bots will run a little too fast when carrying heavy weapons, but you may not care.

* m_botrunspeed <speed>
Sets running speed for all bots
speed: 0 - 1000
default: 0 (disabled)
You can use this CVAR to correct speed problems with bots running too fast (or too slow) as somtimes seen under CS 1.6, or you can it tomake your bots harder or easier to hit by adjusting how fast they can run. The default of "0" disables the feature, and bots will run round at normal speed.

Pierre-Marie Baty 12-04-2004 11:09

Re: Problem with slomo and high server load
 
o_O Haven't you implemented the bot speed fix in the mEAn mod yet, Rob ???

Store the run speed for each of your bots in their struct (or class instance). Then :
- In CS 1.5, update it each time pfnSetClientMaxSpeed() is called,
- In CS 1.6, update it each frame with pEdict->v.maxspeed.

I thought this was history ?

SoUlFaThEr 12-04-2004 12:17

Re: Problem with slomo and high server load
 
i dont know about this......i dont use mean at the moment.....and still get the slo motion effect.

botmeister 12-04-2004 22:28

Re: Problem with slomo and high server load
 
Quote:

Originally Posted by Pierre-Marie Baty
o_O Haven't you implemented the bot speed fix in the mEAn mod yet, Rob ???

Store the run speed for each of your bots in their struct (or class instance). Then :
- In CS 1.5, update it each time pfnSetClientMaxSpeed() is called,
- In CS 1.6, update it each frame with pEdict->v.maxspeed.

I thought this was history ?

I did implement this and I thought it was history. See SoUlFaThEr's post.

If the bot system being controled by mEAn does not implement the speed settings correctly, mEAn will just duplicate the same incorrect settings for CS 1.6. CS 1.5 should always be fine no matter what the bot system does because it uses the other method.


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