.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Cyborg Factory > YaPB
YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

Reply
 
Thread Tools
Re: YaPB2 Updates
Old
  (#171)
chelseafc0512
Member
 
Status: Offline
Posts: 54
Join Date: Oct 2008
Default Re: YaPB2 Updates - 14-01-2018

Hi jeefo ,thank you very much for the update
i have two issue, please help
-when i test the bots on cs_italy, there are hostages on the two floors,
2 hostages on the first floor, and 2 hostages on the second floor
i place two goal waypoints there ,but yapb bots only pick hostages on one goal waypoint (while they should takes on both waypoints) ,then they lead the hostages to the rescue point,the result is they have to come back again and take the hostages on the other goal waypoint


here is the pwf file of cs_italy,can you please take a look
https://drive.google.com/file/d/1fRr...ew?usp=sharing

- i also have another question about bot skill
yb add [skill] [personality] [team] [name] [model]
if i set yb_difficulty "4" but when add bot i use yb add 50 (skill "50") bot will have skill only "50" but hardest difficulty ("yb_difficulty 4")
that bot ability will be choosen from difficulty in ""skill" or "yb_difficulty" ? (i mean it will be harder or easier than bot_difficulty "3" ?)
i want to ask bot_difficulty "3" will have skill at which range ? (for example skill from range "60" to "80" ,or something)
Thanks alot
Attached Files
File Type: 7z cs_italy.7z (19.7 KB, 48 views)

Last edited by chelseafc0512; 14-01-2018 at 17:07..
  
Reply With Quote
Re: YaPB2 Updates
Old
  (#172)
BURAOT
Member
 
BURAOT's Avatar
 
Status: Offline
Posts: 12
Join Date: Jun 2017
Default Re: YaPB2 Updates - 13-08-2018

New YAPB v2.8.5318-dev-git339 12/08/2018 August
YaPB-2.8.5318-dev-git339
yapb-2.8.5318-dev-git339-linux
yapb-2.8.5318-dev-git339-macos
yapb-2.8.5318-dev-git339-windows
yapb-2.8.5318-dev-git339-windows Zip

Waypoints
yapb_waypoint_pack_2199_broken
yapb_waypoint_pack_4489_working

  
Reply With Quote
Re: YaPB2 Updates
Old
  (#173)
jeefo
выебувас
 
jeefo's Avatar
 
Status: Offline
Posts: 447
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB2 Updates - 18-08-2018

Hello. New changes aren't in master branch yet.

It's mostly fixes for lowering CPU usage and hlds stability.

Above that:
Code:
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
Will be released as 2.9 next month.

Happily someone still interested in bots here
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com