.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Reply
 
Thread Tools
Question :server operations
Old
  (#1)
renartthefox
thefox
 
renartthefox's Avatar
 
Status: Offline
Posts: 58
Join Date: Nov 2005
Location: Kitsap County, WA
Warning Question :server operations - 09-07-2006

Do let me empty this thought for feasting upon :

Let's use Bindle as an example (he wont mind me picking on him) :

imagine this :

If Bindle has a ET server running in campaign mode, with 12 bots per side without any human players.

If Bindle finds that 12/12 or 24 is his max number of players without stressing his connection too much would this allow for :

If ex. (crapshoot) and (Denny) both join at the same time, and choose their sides to play on, this would send Bindle's connection into hissy fits.

(yes, I am getting to my point here somewhere)

Can it be "defined" somewhere that the server will automatically adjust down/up the number of bots to keep the steady 12 per side mark? This way when Denny/Crapshoot join the game they server removes 2 bots and as they depart the server the server adds back in the bots.


(terrible time explaining that thought, hope you all can understand my point)


This would allow for (up to the max player limit) full teams on both sides, with or without bots, without causing ungodly lag and connection errors.


just a thought.


-=(thef0x)=-
  
Reply With Quote
Re: Question :server operations
Old
  (#2)
vlvttch
Member
 
Status: Offline
Posts: 92
Join Date: Mar 2006
Default Re: Question :server operations - 10-07-2006

In response to the above question. I used to run another bot server (I'm not saying which) that worked in the way you proposed. It's possible to do this as long as it's coded into the mod. I think I asked Mal this same question early on and his response was it could be added in a later upgrade. On my other server i always ran one bot down so it appeared there was always a slot open to join. For example 20 slots, I would have 19 bots running. 1 real person would join and drop server down to 18 bots, 1 real person and 1 open slot. This would happen until the server reached the minimum bots I set, say 15. Then the server would fill once the 5th real person joined. I'd like it if we could do it here as I'd run this one the same way as long as slots would open up once a real person would join.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com