Double post to set new time stamp.
TGM, I just whipped up some pictures that show some problems & suggestions.
A few words before you look at them: It's always a bit odd to criticise things others sacrificed their free time for. You only mention negative aspects, until it sounds as if it all were just a piece of crap. In order to avoid this, I'd like to stress some positive things before.
- You are not lazy. It may sound cheesy, but many guys restrict their work to run around the map once in auto-waypointing mode and leave out everything which is not absolutely necessary. You are not too lazy to waypoint the entire map, even if it's a big one.
- You use important WPs quite nicely. There's still room for improvement, but I like how you made the Ts go into those corner rooms from where you can see the CT and step onto the ledge leading around the roof.
- For someone who hasn't waypointed many maps so far, you make rather clean & tidy waypoints. I didn't see a single overlapping connection this time, and just a few too big radii and badly placed connections.
- You have the will to enable bots to take advantage of particular map features. It shows at the spot where the T bots can jump into the water.
All this is a very promising start. Some more practice and some feedback, and you're set.
Now some general suggestions:
- When placing nohostage flags, don't just automatically add one to each ladder etc. A nice approach is to add nohostage flags only to camp WPs immediately. (you forgot one, btw.

Near the rescue zone, on top of a tree) Then, wehn you have finished waypointing everything, enter the game as CT and activate the hostages. Lead them around, see where you can go. Sometimes there's a staircase where hossies get stuck. Sometimes, the hossies can easily follow you when you jump over a railing, sometimes they can't. Try it out, and wherever you encounter problems, add flags. And if there's a corridor that leads to a ladder that leads to another room with more ladders etc., just block that corridor with one flagged waypoint, and you don't need to worry about the rest.
- Especially when you have tricky jumps or narrow ledges waypointed, add a bot after finishing the waypoints and command it around with
pb debuggoal nnn commands. Make it go along all the difficult passages to see if there are problems - and where.
- Test the stuff, and if you find that bots die often, try to find where they die, and improve your waypoints there. (There's some info on this in the attached screenshots.)
Bleh, I've had enough of writing now.

I'd say you're off to a good start - keep it up!
