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Clan Mode
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Eraser
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Default Clan Mode - 10-01-2005

I couldnt find this anywhere, quite surprisingly...

So I was playing some clan matches with a friend, and I thought it would be a great addition to have a "Clan Mode" that can be turned on or off.
IE MUCH more walking, many grens, different sniper positions, all going one way-decoys(T's) and possibly "zones" assigned where CT's could look after and if a CT is missing from a "zone" if possible, another goes to cover it. and vise-vesra depending on the map.

So the "zone" idea may require that a waypointer (ill gladly do it if the idea is implemented for any map) might have to re-do the maps in a "clan-style" match fasion.

Gimmie more ideas if u've got em. Cause right now the crickets on... "the rest of the world" is gonna win...
  
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Re: Clan Mode
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KWo
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Default Re: Clan Mode - 10-01-2005

Currently sPlOrYgOn is working on combat / personality and also team playing system, so maybe You will not need this "feature" if he will do this OK.
  
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Re: Clan Mode
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Eraser
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Default Re: Clan Mode - 10-01-2005

Cool. Although the walking thing would be nice to turn on, maybe a flag for certain waypoints?
  
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Re: Clan Mode
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[NvT]_KaszpiR_
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Default Re: Clan Mode - 13-01-2005

increase minimal bot skill, they behave then better
  
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Re: Clan Mode
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Eraser
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Default Re: Clan Mode - 19-01-2005

yeah i know but they dont walk(as much) around doors, special parts of map etc like ppl do in clan matches.

Last edited by Eraser; 19-01-2005 at 15:31..
  
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Re: Clan Mode
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Default Re: Clan Mode - 19-01-2005

See my thread "To sneak or not to sneak?" - I feel pretty much the same like you about walking.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: Clan Mode
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Eraser
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Default Re: Clan Mode - 20-01-2005

yeah

i do have a question about walking though, I've tried to figure it out myself in some tests but i just cant work out, but i presume the bots cant hear walking at all?
  
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