![]() |
Clan Mode
I couldnt find this anywhere, quite surprisingly...
So I was playing some clan matches with a friend, and I thought it would be a great addition to have a "Clan Mode" that can be turned on or off. IE MUCH more walking, many grens, different sniper positions, all going one way-decoys(T's) and possibly "zones" assigned where CT's could look after and if a CT is missing from a "zone" if possible, another goes to cover it. and vise-vesra depending on the map. So the "zone" idea may require that a waypointer (ill gladly do it if the idea is implemented for any map) might have to re-do the maps in a "clan-style" match fasion. Gimmie more ideas if u've got em. Cause right now the crickets on... "the rest of the world" is gonna win... |
Re: Clan Mode
Currently sPlOrYgOn is working on combat / personality and also team playing system, so maybe You will not need this "feature" if he will do this OK. :)
|
Re: Clan Mode
Cool. Although the walking thing would be nice to turn on, maybe a flag for certain waypoints?
|
Re: Clan Mode
increase minimal bot skill, they behave then better
|
Re: Clan Mode
yeah i know but they dont walk(as much) around doors, special parts of map etc like ppl do in clan matches.
|
Re: Clan Mode
See my thread "To sneak or not to sneak?" - I feel pretty much the same like you about walking.
|
Re: Clan Mode
yeah :)
i do have a question about walking though, I've tried to figure it out myself in some tests but i just cant work out, but i presume the bots cant hear walking at all? |
All times are GMT +2. The time now is 21:17. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.