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-   -   Clan Mode (http://forums.bots-united.com/showthread.php?t=3379)

Eraser 10-01-2005 09:14

Clan Mode
 
I couldnt find this anywhere, quite surprisingly...

So I was playing some clan matches with a friend, and I thought it would be a great addition to have a "Clan Mode" that can be turned on or off.
IE MUCH more walking, many grens, different sniper positions, all going one way-decoys(T's) and possibly "zones" assigned where CT's could look after and if a CT is missing from a "zone" if possible, another goes to cover it. and vise-vesra depending on the map.

So the "zone" idea may require that a waypointer (ill gladly do it if the idea is implemented for any map) might have to re-do the maps in a "clan-style" match fasion.

Gimmie more ideas if u've got em. Cause right now the crickets on... "the rest of the world" is gonna win...

KWo 10-01-2005 10:55

Re: Clan Mode
 
Currently sPlOrYgOn is working on combat / personality and also team playing system, so maybe You will not need this "feature" if he will do this OK. :)

Eraser 10-01-2005 12:51

Re: Clan Mode
 
Cool. Although the walking thing would be nice to turn on, maybe a flag for certain waypoints?

[NvT]_KaszpiR_ 13-01-2005 21:24

Re: Clan Mode
 
increase minimal bot skill, they behave then better

Eraser 19-01-2005 14:30

Re: Clan Mode
 
yeah i know but they dont walk(as much) around doors, special parts of map etc like ppl do in clan matches.

>BKA< T Wrecks 19-01-2005 18:07

Re: Clan Mode
 
See my thread "To sneak or not to sneak?" - I feel pretty much the same like you about walking.

Eraser 20-01-2005 01:10

Re: Clan Mode
 
yeah :)

i do have a question about walking though, I've tried to figure it out myself in some tests but i just cant work out, but i presume the bots cant hear walking at all?


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