the jb_jointeam and jb_entergame do the same like the whuman commands, exactly the same, so you can throw out one of those each - we gotta update the readme
dunno, already having tried even the 0 there ? somehow those commands are strange, sometimes
Code:
bool bc_joinwhumanmax(edict_t *pEntity,int iType,const char *arg1,const char *arg2,const char *arg3,const char *arg4){
if(!*arg1){
UTIL_ConsoleMessage( pEntity, "Usage: joinwhuman_max [on/off]\n");
return true;
}
if(FStrEq(arg1,"on")){
CVAR_SET_FLOAT("jb_entergame", 0);
}
else if(FStrEq(arg1,"off")){
CVAR_SET_FLOAT("jb_entergame", 1);
}
if(CVAR_BOOL(jb_entergame)){
UTIL_ConsoleMessage( pEntity, "Bots will join even if there are no human on the server ( max_bots )\n");
}
else{
UTIL_ConsoleMessage( pEntity, "Bots will only join when a human is on the server ( max_bots )\n");
}
return true;
}
bool bc_joinwhumanres(edict_t *pEntity,int iType,const char *arg1,const char *arg2,const char *arg3,const char *arg4){
if(!*arg1){
UTIL_ConsoleMessage( pEntity, "Usage: joinwhuman_res [on/off]\n");
return true;
}
if(FStrEq(arg1,"on")){
CVAR_SET_FLOAT("jb_jointeam", 0);
}
else if(FStrEq(arg1,"off")){
CVAR_SET_FLOAT("jb_jointeam", 1);
}
if(CVAR_BOOL(jb_jointeam)){
UTIL_ConsoleMessage( pEntity, "Bots will respawn even if there are no human players on the server\n");
}
else{
UTIL_ConsoleMessage( pEntity, "Bots will only respawn when a human player is on the server\n");
}
return true;
}