![]() |
Bots Don't Play Unless Human Present
When my server starts a new map, a single bot will join. I have min bots set to 2 and max at 3. Immediately after joining upon the start of a map, the bot leaves. This is all when their is no one else on the server.
If there's a person on the server, the bots will show up and stay, as expected. I'd like the bots to play their little hearts out when no humans are there so that when people see the server, they see people (or in this case, bots) on it. Can anyone point me in the right direction? Be gentle; I'm new with both JoeBots and running a CS server. |
Re: Bots Don't Play Unless Human Present
Sorry; I also should have stated what was in my bot.cfg and joebot.cfg files (at least what I assume are the applicable parts):
bot.cfg Code:
# Code:
// |
Re: Bots Don't Play Unless Human Present
Any thoughts?
|
Re: Bots Don't Play Unless Human Present
the jb_jointeam and jb_entergame do the same like the whuman commands, exactly the same, so you can throw out one of those each - we gotta update the readme :)
dunno, already having tried even the 0 there ? somehow those commands are strange, sometimes Code:
bool bc_joinwhumanmax(edict_t *pEntity,int iType,const char *arg1,const char *arg2,const char *arg3,const char *arg4){ |
Re: Bots Don't Play Unless Human Present
Quote:
|
Re: Bots Don't Play Unless Human Present
joebot.cfg loads before bot.cfg so settings in bot.cfg take precedence.
joebot.cfg is only for setting CVARs, no commands will work. bot.cfg allows for commands and some commands will set CVARs. Basically, you should use one or the other but not both for normal use. |
Re: Bots Don't Play Unless Human Present
Quote:
|
Re: Bots Don't Play Unless Human Present
You may leave the file empty with a comment/reminder to look at the "other" .cfg file.
|
All times are GMT +2. The time now is 12:13. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.