.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > RealBot > General Forum
General Forum Follow progress, give suggestions, reply to bug report threads here.

Closed Thread
 
Thread Tools
Re: Work In progress (WIP) #4
Old
  (#11)
Fooska
Guest
 
Status:
Posts: n/a
Default Re: Work In progress (WIP) #4 - 04-01-2004

Quote:
Originally Posted by Squalman
Well, the bots shoot... at you (enemys) Infact, i think they are programed to hunt human players down... and eliminate bots in the process...
Sorry sir but we're reffering to bugs in the new WIP... there is a bug where the bots no longer shoot the first target they see but they stay aiming at them til they see another target... probably a bug due to the new "noticing multiple target" code or something...
  
Re: Work In progress (WIP) #4
Old
  (#12)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Work In progress (WIP) #4 - 04-01-2004

in fact i call the same 'check enemey' code , but then in combat. So there has to be a problem there. I will check it out, it begins to irritate me.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: Work In progress (WIP) #4
Old
  (#13)
ParkerLewis
Member
 
Status: Offline
Posts: 17
Join Date: Dec 2003
Default Re: Work In progress (WIP) #4 - 04-01-2004

Hi stefan,

well, after a little 20-minutes testing of the new wip, i haven't noticed any 'new' bugs, but i have to agree with the others about the "bots dont shoot" issue (in fact, it happened a lot more now than with 2053 : at least one fourth of 'meetings' between two enemy bots ended up in an observation session - lol, wich means it actually happens a lot more since i can't measure it when only one bot is affected).

Oh, and sometimes (maybe always, i don't know) bots don't react to sound at all, either event sound or player sound. Maybe it's related to the previous bug, but you should know better than me )

Apart from that, there is maybe one other non-related 2057 problem (but again i haven't seen it in other posts, so here it is). Bots sometimes use burstfire even at very short range. Isn't it safer in such cases (by very short range i mean almost physical contact) to just go full auto until enemy dies?

Thx for all your work and attention.

Last edited by ParkerLewis; 04-01-2004 at 11:39..
  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com