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Work In progress (WIP) #4
Work In progress (WIP) #4 BUILD 2057 Released at 03/01/2004 Windows only: realbot_mm.dll For Linux users, read at the realbot site what is going on. For changes/fixes/adds: http://forums.bots-united.com/showthread.php?t=71 |
Re: Work In progress (WIP) #4
omg, i just d/l'ed the darn #3 :/... oh-well, your doing great, i love to see active / constantly with us admins and owners :D (im so proud)
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Re: Work In progress (WIP) #4
whenever i can i will release a wip. Even when the changes are small. I'd like to release as much and many as i can. Afterall, these are WIP versions.
A busy time is ahead of me in the next weeks, but even then, expect releases. |
Re: Work In progress (WIP) #4
If you ever need help with anything or wisdom, go ahaid and come for help; i will do what i can; but the only wisdom i find i can give shows only the bad news :( (bad habbit, if you havent noticed)
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Re: Work In progress (WIP) #4
Uh oh... I found some problems... the bots sometimes don't shoot but just stand there and look at each other... Some shooting seems to be suppressed somehow...
Would it be possible for the personality to make a random favorite weapon values too??? It's be nice not to have to do them all myself :) About Metamod and Realbot... it seems to me that after a map change whenever I try to reload realbot through metamod it's not allowed... is there any way to allow it??? Then we probably won't ave problems during those map changes... |
Re: Work In progress (WIP) #4
yup i got the same problem as fooska, they are afraid to kill each other ???:( .
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Re: Work In progress (WIP) #4
Like me and stefen were discussing, make group or clans that have a range of favs and stats that they "excell" in :D
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Re: Work In progress (WIP) #4
that is quite a good idea
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Re: Work In progress (WIP) #4
bots dont shoot much... unless being shot at... wierd...
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Re: Work In progress (WIP) #4
Well, the bots shoot... at you :D (enemys) Infact, i think they are programed to hunt human players down... and eliminate bots in the process...
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