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Showing results 1 to 25 of 280
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Posts Made By:
the bindlestiff
Forum:
FritzBot
23-04-2008
Replies:
23
intel_center waypoints
Views:
39,684
Posted By
the bindlestiff
Re: intel_center waypoints
Enigma: perhaps my solution to similar goal tracker problems will help. See my posting at http://forums.bots-united.com/showthread.php?t=6617
Forum:
FritzBot
16-04-2008
Replies:
2
bots won't go off server
Views:
5,751
Posted By
the bindlestiff
Re: bots won't go off server
Try removing the /configs/mapname.bot file for each map that you are using on your server.
These files will be found within the FritzXXX.pk3 files that were installed with Fritzbot. A pk3 is...
Forum:
Waypoint Forum
22-02-2008
Replies:
5
tank support?
Views:
4,578
Posted By
the bindlestiff
Re: tank support?
Hi Beav: if you're trying to use action #20 (the tank action) you're out of luck -- it never was implemented. I believe that is mentioned in the Et Waypointing Wiki.
To get the bots to react to...
Forum:
FritzBot
16-02-2008
Replies:
6
Getting all the maps for FritzBot
Views:
6,351
Posted By
the bindlestiff
Re: Getting all the maps for FritzBot
At any time from the console, you can kill chatter with the command "/cg_noVoiceChats 1" and you can kill text chatter with "/cg_noVoiceText 1". Set them to zero to restore. Note that this kills...
Forum:
FritzBot
28-01-2008
Replies:
4
Help!!!
Views:
5,452
Posted By
the bindlestiff
Re: Help!!!
Did you read the post #7 that I referenced? There's a link to the Wiki there, plus another link that gives you the password. The links are the words in blue! :)
Forum:
FritzBot
28-01-2008
Replies:
4
Help!!!
Views:
5,452
Posted By
the bindlestiff
Re: Help!!!
It's all in the ET Wiki. Peruse the topic "ET Wiki updated," particularly post #7 by TomTom. All the info that you need to waypoint ET will be found there.
Enjoy!
:big_grin:
Forum:
Waypoint Forum
12-01-2008
Replies:
2
Bulldog 1.60 steals vs active forever
Views:
4,697
Posted By
the bindlestiff
Re: Bulldog 1.60 steals vs active forever
I ran into a similar situation in Transmitter. Just a single steal in that map, though. Taking the object caused the goal tracker to increment, as usual, and the goal_num of the steal action...
Forum:
FritzBot
19-12-2007
Replies:
14
ET Wiki updated!
Views:
18,897
Posted By
the bindlestiff
Re: ET Wiki updated!
Did you notice TomTom's post two above your post?
Forum:
FritzBot
14-12-2007
Replies:
1
RtCW making a bot help
Views:
4,615
Posted By
the bindlestiff
Re: RtCW making a bot help
They are options that were never implemented. Ignore them. Follow this example:
// AXmedic2
// Medic, MP40, Axis
{
funname "DOC Kevorkian"
class 1
weapon 0
team 0...
Forum:
Waypoint Forum
21-11-2007
Replies:
10
Engineers not cooperating
Views:
6,863
Posted By
the bindlestiff
Re: Engineers not cooperating
You have a number of errors, I'll list the ones that I found (not necessarily all that may be present).
1. Route 5 refers to action 3 which is in group 2. For the engineers to go to action 3 the...
Forum:
Waypoint Forum
19-11-2007
Replies:
10
Engineers not cooperating
Views:
6,863
Posted By
the bindlestiff
Re: Engineers not cooperating
Have you studied my article on routing in the ET Wiki? Everything explained there applies to RTCW except that ET can route to all actions whereas RTCW can route to only dynamite, steal, and deliver...
Forum:
Waypoint Forum
18-11-2007
Replies:
10
Engineers not cooperating
Views:
6,863
Posted By
the bindlestiff
Re: Engineers not cooperating
Tiger: if you don't get a "no goals" message from your engineers, the reason they won't move is either:
1. union rules prevent it
2. they haven't had breakfast yet
3. it's too early in the...
Forum:
Waypoint Forum
28-10-2007
Replies:
1
A couple of updates
Views:
3,639
Posted By
the bindlestiff
A couple of updates
Temple_final:
While playing with f0x and vlvttch last night on the kill box, we noticed a bug in Temple_final where Axis engineers would zombie after the tank crosses the bridge. I have fixed this...
Forum:
FritzBot
18-09-2007
Replies:
15
New Waypoint Pack Ready! Get It Here!
Views:
21,040
Posted By
the bindlestiff
New Waypoint Pack Ready! Get It Here!
Your hard-working waypointers have assembled their latest work into a new package containing many maps plus some updates. Here's what it contains:
NEW:
ammodemo ...
Forum:
FritzBot
31-08-2007
Replies:
6
After making nodes
Views:
5,736
Posted By
the bindlestiff
Re: After making nodes
OK Dillon,
You have a bunch of problems.
1. Immediately after you load your map and waypoints using the "devmap" command, ALWAYS check the console (the tilde key) for error messages. Here's...
Forum:
FritzBot
30-08-2007
Replies:
6
After making nodes
Views:
5,736
Posted By
the bindlestiff
Re: After making nodes
How about giving us some concrete details. Exactly how do you save the nav file? What steps do you take to try to reopen it? Is there another waypoint file in a pk3 lurking about? Do you have...
Forum:
Waypoint Forum
15-08-2007
Replies:
4
Node Connections
Views:
4,601
Posted By
the bindlestiff
Re: Node Connections
Hey Tige,
The node_connect statements for actions 25/26/27 work perfectly.
The node_disconnect statements for actions 4/5/6/7 work perfectly. Since the connections from node 83 to the other...
Forum:
Waypoint Forum
11-08-2007
Replies:
12
Route System
Views:
7,241
Posted By
the bindlestiff
Re: Route System
In RtCW, a route can have only ONE target action. So, if you have several dynamite actions linked together (like around the crypt) and you want to make routes to them, you have to set up separate...
Forum:
Waypoint Forum
10-08-2007
Replies:
12
Route System
Views:
7,241
Posted By
the bindlestiff
Re: Route System
Tiger,
Several problems are apparent:
1. A route radius of 20000 is MUCH too large. You want to just barely cover the spawn areas and not much more. IF the route radius is too big, it'll...
Forum:
Waypoint Forum
10-08-2007
Replies:
12
Route System
Views:
7,241
Posted By
the bindlestiff
Re: Route System
Tiger:
I spotted a few things right away:
1. The target for your route is a CAMP. In RtCW, the only actions that can be routed to are dynamite, steal, and deliver actions (as I reminded you...
Forum:
FritzBot
08-08-2007
Replies:
3
Question Regarding Editing Files
Views:
4,905
Posted By
the bindlestiff
Re: Question Regarding Editing Files
From your description, it sounds like you're talking about engineer bots. No, you can't change their behavior. A long time ago, the engineers would go into combat mode at the drop of a hat and...
Forum:
Waypoint Forum
07-08-2007
Replies:
12
Route System
Views:
7,241
Posted By
the bindlestiff
Re: Route System
OK, I'll see what I can find out. Zip the .nav and .aiscript files for the map that isn't working and attach it to a posting. And, what map is it????
Forum:
Waypoint Forum
06-08-2007
Replies:
12
Route System
Views:
7,241
Posted By
the bindlestiff
Re: Route System
Tiger,
I had a real difficult time getting the route system to work for me when I began waypointing. It can get tricky. I assume that you've studied the tutorial I wrote for the Wiki and that...
Forum:
FritzBot
23-07-2007
Replies:
6
After making nodes
Views:
5,736
Posted By
the bindlestiff
Re: After making nodes
I assume you have created the waypoints using devmap and that the nav file is located in /fritzbot/bots/maps and the aiscript is located in /fritzbot/bots/scripts. You also should have sv_pure set...
Forum:
Waypoint Forum
31-05-2007
Replies:
2
Missing File - is there a new link ?!
Views:
3,300
Posted By
the bindlestiff
Re: Missing File - is there a new link ?!
The Fritz pack is stashed in the filebase: http://filebase.bots-united.com/index.php?action=category&id=51
I've attached the waypoints for just Temple_final. You'll have to change the extension...
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