.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > (mEAn) Bot.Admin Mod / ServerLoader > (mEAn) Bot.Admin Mod Help
(mEAn) Bot.Admin Mod Help Need Help? Ask questions in here

Reply
 
Thread Tools
problems with 5.50.12
Old
  (#1)
rob
Moderator
 
rob's Avatar
 
Status: Offline
Posts: 70
Join Date: Jan 2004
Default problems with 5.50.12 - 05-03-2004

having trouble with the autobalancing features in this version...

in my config i have : m_autobalancebots on 10 10 10

this has always worked in the past...
(and does again now that i have reverted to 5.50.00)

i upgraded to podbot_mm and mean 5.50.12 on the same day, so i decided to try using the '12' on pod 2.5 (note : cs1.5 server)

both bots produced the same results :

15 bots would fill the server (maxplayers), some join a team (usually 2 will join a team, 13 will spectate), when the round ends, 8 of the bots will join the botteam...but those other 5 just sit and spectate (and fill the only public slots)

maybe i missed something?
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#2)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: problems with 5.50.12 - 05-03-2004

what m_botmode are you using?
SOMETIMES (usually on de_dust) botsfillserver actually fills up my server so no-one else can join.
the settings i use for my 18 player server:
-m_autobalancebots on 12 12 2
12(minbots) 12(maxbots) 2(bot-human ratio)
looks like your ratio is the problem...
-m_botmode botsfillserver
-m_maxhumans 6
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#3)
rob
Moderator
 
rob's Avatar
 
Status: Offline
Posts: 70
Join Date: Jan 2004
Default Re: problems with 5.50.12 - 05-03-2004

from a pm with dead bwoy:

Quote:
Originally Posted by dead bwoy
What is your ratio of bots to humans?
m_autobalancebots on <min> <max> <ratio>
do you have m_maxhumans set?
if these dont work, it may be a mEAn issue, next release should be much better...
Try using m_autobalancebots off 10 10 2
and m_botmode botvshuman
then set # of bots using your specific bot's command to add-bots
my server is currently addingbots 24/7
adding new bot...
max players reached. Can't create bot!
...back to the drawing board...
my related settings are:

m_maxhumans 4
m_botmode botvshuman
m_autobalancebots on 10 10 10

these settings have worked fine since version 4.00, with 5.50.12 i started having the same problems you are...

adding new bot...
max players reached. Can't create bot!

going back to 5.50.00 fixed my problems, so i suspect that its something in the new beta.

try going back to 5.50 and see if it helps.

Last edited by rob; 05-03-2004 at 19:35.. Reason: new insights.
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#4)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: problems with 5.50.12 - 05-03-2004

just restarted after error
http://forums.bots-united.com/showpo...6&postcount=20
bots are now abiding by my cfg
m_autobalancebots on 12 14 2
m_botmode <blank>
m_maxhumans 6
on my 20 man server w 2 reserved spots
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#5)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: problems with 5.50.12 - 06-03-2004

Quote:
Originally Posted by rob
from a pm with dead bwoy:
my related settings are:

m_maxhumans 4
m_botmode botvshuman
m_autobalancebots on 10 10 10

these settings have worked fine since version 4.00, with 5.50.12 i started having the same problems you are...

adding new bot...
max players reached. Can't create bot!

going back to 5.50.00 fixed my problems, so i suspect that its something in the new beta.

try going back to 5.50 and see if it helps.
As of version 5.50.12 the autobalancing code was completely changed, and it's behaviour will now be different. What used to work in the past may no longer work.

Now, according to your settings:

m_botmode botvshuman
m_autobalancebots on 10 10 10
maxbots = 10
minbots = 10
ratio = 10

According to these settings, even with the high ratio of bots to humans (10:1), there should never be less than 10 bots, or more than 10 bots in the game.

I just ran a test on my server and it works fine. So, what's going wrong?

Here is a clue:
Quote:
15 bots would fill the server (maxplayers), some join a team (usually 2 will join a team, 13 will spectate), when the round ends, 8 of the bots will join the botteam...but those other 5 just sit and spectate (and fill the only public slots)
The fact that some bots are spectating is the probem. Bots that spectate are not included in the bot balancing calculations, so the balancing algo thinks you do not have enough bots and adds more of them. Older versions of mEAn would kick out spectating bots, but this was a problem when bots were being kicked even before they could join a team. I realize that sometimes spectating bots should be kicked out, but spectating bots usually means there's a config problem somewhere (eg not enough spawn points for the map, or mp_limitteams != 0).

If my theory is correct, then the solution is to find out why your bots are being added only as spectators and fix the configuration problem.

To confirm the problem (or not) try the following:

1) Make note of how many bots the balancing message displayed on the HLDS console wants to add. If the number is correct, excluding the spectators, then the algo is functioning correctly.

2) Try adding bots manually and see if they are joining as spectators.

To fix the problem, make sure mp_limitteams = 0 and the maps being used have enough spawn sites. If that does not work, try another bot, but be sure to report the problem in the respective bot forum so the author can try and resolve it for you.

I should also mention that you should remove mEAn and check if the spectating goes away or not - but be sure to use the same map and all the same settings for such a test!


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut

Last edited by botmeister; 06-03-2004 at 08:12..
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#6)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: problems with 5.50.12 - 06-03-2004

is mEAn v5.50.12 designed to run with more than one botsystem running at the same time?
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#7)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: problems with 5.50.12 - 07-03-2004

Quote:
Originally Posted by dead bwoy
is mEAn v5.50.12 designed to run with more than one botsystem running at the same time?
No. You'll have to use botmixer5000


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#8)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: problems with 5.50.12 - 07-03-2004

is botmixer5000 1.6 compatible?
http://forums.bots-united.com/showthread.php?t=986
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#9)
rob
Moderator
 
rob's Avatar
 
Status: Offline
Posts: 70
Join Date: Jan 2004
Default Re: problems with 5.50.12 - 08-04-2004

ok, with minbots and maxbots set to 10 in podbot(mm).cfg, no mean...

bots added fine up to 10, i was able to manually add a bot (over maxbots) and it joined a team.

when i put mean back into the mix, i got this here text file.

http://ochoslocos.com/files/pods.txt
  
Reply With Quote
Re: problems with 5.50.12
Old
  (#10)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: problems with 5.50.12 - 08-04-2004

What the heck is this metamod error about?

L 04/08/2004 - 01:32:09: [META] ERROR: Couldn't find game entity 'weapon_mp5' in game DLL 'cstrike':

Are you loading adminmod using mEAn or are you loading mEAn using adminmod?

We have to determin why the bots refuse to be added into the game.

Did you mention what bots (and version) you are using, POD, Real, etc?


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut

Last edited by botmeister; 08-04-2004 at 18:38..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com