Howdy....
when i run the hldsupdatetool.bin -command version i get ...
Code:
brian@SweFinNet:/usr/games/steam$ sudo ./hldsupdatetool.bin -command version
./hldsupdatetool.bin: invalid option -- 'c'
./hldsupdatetool.bin: invalid option -- 'o'
./hldsupdatetool.bin: invalid option -- 'm'
./hldsupdatetool.bin: invalid option -- 'm'
./hldsupdatetool.bin: invalid option -- 'a'
./hldsupdatetool.bin: invalid option -- 'n'
./hldsupdatetool.bin: invalid option -- 'd'
but when i run the steam -command version (where this may be a difference between windows and linux - as the steam runfile is created from the hldsupdate.bin)
Code:
brian@SweFinNet:/usr/games/steam$ sudo ./steam -command version
Bootstrapper version: 40
Versions installed in '.':
Half-Life Base Content: 12
Linux Server Engine: 55
Counter-Strike Base Content: 35
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 9 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Now when the server starts it shows these build id's...
Code:
Console initialized.
scandir failed:/usr/games/steam/./valve/SAVE
scandir failed:/usr/games/steam/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:04 Mar 8 2010 (4883)
it looks like the code version is the same for both..Exe version 1.1.2.6/Stdio (cstrike)
But the build might be different based on the platform differences (win vs. linux)
is that what you were looking for?