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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Supply
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nedd3h
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Default Supply - 29-12-2006

I found out that this latest version of Supply Depot (called Supply) is a remake of Supply Depot 2 for ClanBase.

Details here
http://www.clanbase.com/news.php?nid=228035&lid=2019


Why I'm posting this here is that you now don't have to press the button to get the gold
All you have to do is walk to the button.

That was always the reason Supply Depot was never done!




So... I'm requesting Supply to have FritzBot support





edit:
new mapscript released
Quote:
offers new satchel/crane control exploit fix
http://bani.anime.net/banimod/forums...pic.php?t=5932
  
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Re: Supply
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vlvttch
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Default Re: Supply - 29-12-2006

This would be Awesome.
  
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Re: Supply
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CrapShoot
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Default Re: Supply - 29-12-2006

TomTom is working on Supply Depot 2 atm. I believe supply is the same map with the script fixes included with supply?

We've already incorporated those script fixes (the spawn and exploit fixes) and have them using the crane controls. So, I believe it should be simple to port the supply depot 2 waypoints once they are finished.
  
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Re: Supply
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TomTom
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Default Re: Supply - 29-12-2006

IMO Supplydepot 2 will port to Supply and with minimal changes to Supplydepot3. The crane controls appear to be basically the same except for the removal of an exploit. The biggest change from the Supplydepot2 (with the already added script fixes) is the removal of the music making for faster downloads off a server.
I'll diff the script file and check the entity numbers so I can merge in Crapshoots changes and post the supply script in my WIP directory by this weekend.

Now that I'm back from last weekend's Greek Xmas (fighting Trojans) I have returned to fight the Bots this weekend.


.one Ringstellung to rule them all.
  
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Re: Supply
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TomTom
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Default Re: Supply - 30-12-2006

Script merges done. Supply has one less roof clip func-fakebrush so the entnums are shifted by one (plus and minus) so i have likewise updated supplydepot2.script and will have to update the .nav action entnums (Or maybe I should just add another spawnpad?).
Offhand, Supply and supplydepot2 navs will be interchangeable, and supplydepot3 is a few mods into a branch (Supplydepot3 has added ammo health cabinets, a fixed mg42 and needs node changes in 2 places).
(since supply and supplydepot are so similar, once the waypoints are released we could let them diverge a little just to vary the play)
...
Hmmmm Well adding a spawnpad fixed the entnums EXCEPT for the TOI entnums.

Last edited by TomTom; 30-12-2006 at 13:59.. Reason: tried adding a spawnpad...
  
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