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Work In progress (WIP) #8
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stefanhendriks
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Default Work In progress (WIP) #8 - 01-02-2004

Work In progress (WIP) #8
BUILD 2093
Released at 01/02/2004

Windows & Linux version available.

NOTE: In Linux you will probably get a "RealBot is not installed into the correct directory", IGNORE THIS MESSAGE. Windows users should use this message though.

For changes/fixes/adds:
http://forums.bots-united.com/showthread.php?t=71

EDIT / IMPORTANT:
Grab an updated DLL (only if you experience problems) from: http://realbot.bots-united.com/files/fastfix.zip

LINUX:
http://realbot.bots-united.com/files/fastfixlinux.zip


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 02-02-2004 at 22:06..
  
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Re: Work In progress (WIP) #8
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Fiber_Optic
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Default Re: Work In progress (WIP) #8 - 02-02-2004

I've downloaded it (1st?? cool!)... time to test it now!
  
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Re: Work In progress (WIP) #8
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T!m
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Default Re: Work In progress (WIP) #8 - 02-02-2004

just gave it a quick test, there are still some bugs in de node system(perhaps they will need to learn more with the added algorithm), and i'm still irritated by the camping (to random).

!!!!!!it was just a quick very quick test!!!!!!!

will test it some more tomorrow , but don't be shy to visit my server

btw. nice to see another release Stefan, let them keep on comming.


in/out
  
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Re: Work In progress (WIP) #8
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davek
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Default Re: Work In progress (WIP) #8 - 02-02-2004

after playing about 20 minutes on de_dust:

nice added feature of telling what skill level the bot is that killed you or you killed, but there are a few errors.
1) it doesnt always tell you when you die (it does almost always, wasnt able to figure out why it didnt sometimes)
2) it tells you that you killed a bot even though you didnt. this happened a few times. another bot killed it, but it congratulated me on killing it and told me its name and skill

the camping is a bit annoying.

they stick together a bit much, its wierd seeing a line of bots running around in formation. (edit: just realized that that is probably due to not enough nodes at the time...)

they still get stuck on things quite a bit, didnt see them learning from it either.

hm. there was something else... cant remember now. oh well.

i will probably test it more after the superbowl.

Last edited by davek; 02-02-2004 at 00:40..
  
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Re: Work In progress (WIP) #8
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Onno Kreuzinger
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Yes !!!!

Big THANK YOU for making this one :-)


Cheers
  
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Re: Work In progress (WIP) #8
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Default Re: Work In progress (WIP) #8 - 02-02-2004

dedicated server problem. server is cs1.5 w/adminmod. when level is changed all realbots disappear. here is the message. this happens consistently on level change. plz help
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot open - realbot_mm.dll v2093 ini Start ANY
[ 2] Adminmod RUN - admin_mm.dll v2.50.59 ini Start Start
2 plugins, 1 running
realbot add 1
[metamod: command 'realbot' unavailable; plugin unloaded]
*added:correction: all rbn and rbx files were deleated.
*I also tried to roll back to .79 and it works fine

Last edited by someone00101; 02-02-2004 at 11:08..
  
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Re: Work In progress (WIP) #8
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Fooska
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Default Re: Work In progress (WIP) #8 - 02-02-2004

try deleting your experience files... .rbx and .rbn files...

@stephan: nice work... It looks like an official version will be out pretty soon... little bugs here and there and maybe some stuff to add...

bots buying same weapon, weapon priorities not corresponding, a weapon pick up system?

bots running backwards after seeing an enemy...

stragetic camping and bomb planting

stealth: walking... etc.

hearing... oooo can't wait...

more distinguished skill levels... newbs too good...

grenade usage and smoke effectiveness...
  
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Re: Work In progress (WIP) #8
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A$$A$$IN
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Default Re: Work In progress (WIP) #8 - 02-02-2004

I'm also having the problem where the realbot plugin unloads on map change. What's weird is that even if I go back to WIP 7, the problem still happens--the bots unload and refuse to start up again. My dedicated server is running Windows NT, CS 1.5. I tried getting rid of all the rbx/rbn files, and it didn't help. Any suggestions?
  
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Re: Work In progress (WIP) #8
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dead bwoy
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Default Re: Work In progress (WIP) #8 - 02-02-2004

I am baffled... although I am brand new to realbot, and I may be doing something wrong. I am also having the "plugin not loaded" problem. I have to actually shut down the server to change maps, which is really not good... I am running HLDS steam (1.6) with WIP#8

another question... how do i get the personalities and names i save to load up in game, instead of Realbot and (1)Realbot. also, my bots are only buying pistols...??? This seems like it would have been covered by now so if anyone can point me to the thread... it would be greatly appreciated!
  
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Re: Work In progress (WIP) #8
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davek
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Default Re: Work In progress (WIP) #8 - 02-02-2004

i was just playing on one map for a while, then quit and came back hours later and played on a different map, so i havent had the map change problem.

after playing more i noticed:

-bots buy mulitple weapons in the same round? i only noticed this happen once for sure, but there was a shotgun on the ground at the beginning of round 2 (the one right after the pistol round, so they didnt have one from that round).

-hostages: they seem to just grab one and run off. it would be a lot better if they would grab more. maybe all of them?

-reloading: i think the timing on this needs to be worked on. they dont seem to know when to reload unless they run out. i was watching a bot (not sure what skill level) running around with a pistol. when it found an enemy, it fired, but it only had one shot in the clip. so it had to retreat and reload. unfortunately, the bot missed, so the other bot just ran off completely unaware that it had been shot at. which is something else completely. i realize hearing hasnt been put in yet. but i really wish it was

edit: the bots running backward thing is rather strange also. i saw 2 bots that were enemies running at each other, but both running backwards. so they didnt see each other until they were past each other, then started shooting. it wasnt really all that annoying, just odd.

Last edited by davek; 02-02-2004 at 10:51..
  
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