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Extra Ammo/Gun Added
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Satan)WoJ(
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Default Extra Ammo/Gun Added - 19-11-2006

After adding podbot to my server, everything works except that on maps like scoutzknivez or awp_snowsk337, an extra 10 bullets are added to the scout/awp. In addition, on awp_snowsk337, both teams receive guns and knives, when only one at a time are supposed to receive each.

Finally, I can't seem to unload the plugin on custom maps, it crashes my server.

Just pointing it out there, if you can fix it, thanks a lot!

-Satan


Edit: Oh yeah, just to let you know, I turned it on and off to see if it was podbot that was responsible for it, and it was >.<
  
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Re: Extra Ammo/Gun Added
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KWo
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Default Re: Extra Ammo/Gun Added - 19-11-2006

Can You write it more clear - You have' got some extra plugin for adding extra 100 bullets of ammo - and while this plugin is working, the podbot mm crashes Your game? Please make the test - stop the server, disable that plugin, start the server again and check if the crash still happens for You (with pb mm working). And test it with the latest official V3B16b or latest beta V3B16c of podbot mm.
If it still crashes (even without that plugin), please try if it crashes with yapb, too.
  
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Re: Extra Ammo/Gun Added
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Ancient
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Default Re: Extra Ammo/Gun Added - 19-11-2006

I've noticed bots crash when they recieve mulitiple weapons in one slot.
(Ex. Gernades)
If slot one (Primary Weapon) has like 2 weapons in it, they will crash.

I think that the above issue might be the same for extra ammo.


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Re: Extra Ammo/Gun Added
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Satan)WoJ(
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Default Re: Extra Ammo/Gun Added - 19-11-2006

No no, what it does is, when I'm on a custom map and podbot is turned on, at the start of the round, the bullet clip will get 10 bullets added to it (so it will go from 10 / 0 to 10 / 10).

As a way to counteract this, I tried unloading podbot on custom maps using meta unload, but that crashes my server. Hope that made it a little more clear.

Edit: P.S. I've done the turning the plugin thing on and off and podbot is the reason
  
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Re: Extra Ammo/Gun Added
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KWo
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Default Re: Extra Ammo/Gun Added - 19-11-2006

Quote:
Originally Posted by Satan)WoJ( View Post
No no, what it does is, when I'm on a custom map and podbot is turned on, at the start of the round, the bullet clip will get 10 bullets added to it (so it will go from 10 / 0 to 10 / 10).
You want to say me the podbot_mm.dll adds for You extra 10 bullets??? I really don't get this...

Quote:
Originally Posted by Satan)WoJ( View Post
As a way to counteract this, I tried unloading podbot on custom maps using meta unload, but that crashes my server. Hope that made it a little more clear.
There were some bots on the server in that moment You were trying to unload podbot mm? That problem with adding extra ammo happens also if there is no bot on the server, but the podbot_mm.dll is working?
  
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Re: Extra Ammo/Gun Added
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Ancient
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Default Re: Extra Ammo/Gun Added - 19-11-2006

Is it crashing on a specific map?

The 10/10 ammo shouldn't cause the bot to crash.
The bots work perfect on aim_ak-colt3 which you get the samething.
or aim_awp3 which uses awp on same map.

If its crashing on a specific map tell me which map?
The map shouldn't crash if bots are not on the map.
Push = and push kick all
Then try to counteract it again.


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Re: Extra Ammo/Gun Added
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Satan)WoJ(
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Default Re: Extra Ammo/Gun Added - 19-11-2006

It crashes in general when you unload it - I tried doing it with bots on the server and when there weren't any and I got the same result (Win32 server).

I'll try unloading it after I kick all the bots.

Edit: No, kicking the bots and then unloading doesn't work >.<
  
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Re: Extra Ammo/Gun Added
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KWo
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Default Re: Extra Ammo/Gun Added - 19-11-2006

I still cannot get why do You need to unload podbot_mm as a metamod plugin. Yes - it's not normal if it crashes - but noone uses this function here - so I wasn't bottered to care about this. I can try ask someone with better mm knowledge to explain me things how to write the code correctly to unload this dll correctly.
Also I'm not sure if You are doing the unload correctly - maybe first You shoudl stop the plugin - then unload it? I need some help and I know 2 persons I can ask about that...
  
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Re: Extra Ammo/Gun Added
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Ancient
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Default Re: Extra Ammo/Gun Added - 19-11-2006

Well when you kick all bots, there should be no reason to unload pbmm.


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Re: Extra Ammo/Gun Added
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KWo
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Default Re: Extra Ammo/Gun Added - 19-11-2006

On the scoutzknivez I've been unloading the bot dll without any problems. I did it by this command:
meta unload podbot_mm.dll

How did You try to unload it? If You are using foce_unload it may crash.
  
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