I have been trying to spectate and have bots run around and kill eachother until other players come in.
I had EPB on and Pbmm, and when I go spectate pbmm get kicked, and epb stay.
I had pbmm only and still they got kicked, I try to quick add and still get kicked.
I was thinking it was the min_bots, but I don't really think it is.
Maybe its the bots_quota_match?
[Web Designer][Waypointer][Gamer]
CFE Games Administrator [CFE]Games.com
[Never Trust the Untrusted]
# These 2 lines below supports a minimum and maximum number
# of bots running on a server. Bots will be added to the server
# until the total number of players (bots and humans) reaches the
# max_bots value. Each time a new player joins the server, a bot will be
# kicked from the server unless there are only min_bots number of bots
# currently on the server. After players disconnect from the server, bots
# will be automatically added back to the server until the total number
# of players reaches max_bots again. You should make max_bots be AT LEAST
# one less than the maxplayers value (otherwise no one will be able to join
# your server).
# These 2 cvars below are limits for the function pb fillserver
# and pb removebots.
# You can stop this function by writing pb_maxbots = 0.
# Ths function is also not working in the case if pb_bot_quota_match
# is grater than 0 (in that case amount of bots follow the number
# humans * pb_bot_quota_match - of course in the min/maxbots limit).
pb_minbots 0
pb_maxbots 32
pb_bot_quota_match 16
# Changing the setting below forces bots joining to certain team.
# Useful if You want to have always bots in one team against humans.
# Argument values: "ANY", "T", "CT"
pb_bot_join_team "ANY"
[Web Designer][Waypointer][Gamer]
CFE Games Administrator [CFE]Games.com
[Never Trust the Untrusted]
pb_bot_quota_match (value) - configure the number of bots that will match humans on the server (number_of_bots = number_of_humans * pb_bot_quota_match). In this case number of bots will be limited by pb_minbots and pb_maxbots settings. For that function pb_maxbots keeps the max limit of bots on the server (not max number of bots + humans like it's for auto add/kick bot function). The work of the function matching humans is stopped by usage some of these functions - pb fillserver or pb removebots (in both cases pb_bot_quota_match will be set to 0). If pb_bot_quota_match is grater than 0 You cannot also use the function pb add or pb remove (because of the reason the amount of bots must match humans...). Default is 0 (bots don't match humans).