The button may or may not be possible. The button (crane_enabler) in this map just has to be run into it seems not pushed. The problem may be in knowing that it was activated.
Yes I figured like Crapshoot that there need to be fake toi triggers, so to avoid the problem with entnumbers shifting these have to added before the proposed contest. Associated with these would be 6 action groups such as...
Quote:
// And for use with fake_tois...
// activateAction_Group 7 //actions to move truck to forward spawn gate
// activateAction_Group 9 //actions to move truck to depot gate
// activateAction_Group 11 //actions to move truck to depot fence
// activateAction_Group 13 //actions to move truck out of depot
// activateAction_Group 15 //actions to move truck to intersection
// activateAction_Group 17 //actions to move truck to exit
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And any CP spawns should also be added/enabled before the contest begins (should be no problem to do).
The forward spawn rear exit may also have to be scripted to blow with the forward spawn gate as I can't find a toi for the rear exit.
As to the truck I would also like to enable damage on it (currentlly it is invulnerable), but it is not critical to begin with. As to easter eggs ...
Anyway I will soon post my WIP files including any script file stuff
here Crapshoot, feel free to use them. Be warned, in testing the AI goalnum only incremented once, on any one of depot perimeter dynamite objs!