does anyone here have experience in creating a pathfinding system that is akin to mr. elusive's quake3 aas system? i.e., creating empty convex hulls via spatial partitioning.
as a "fun" project, i'd like to create one for quake wars that would support bots and ai. the engine and the game assets would make an awesome single player mod! i'm going crazy just thinking how awesome a sp mod could be. think farcry but only 10x better
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but i'm doing this completely from scratch and i do not have any prior coding experience in spatial partitioning or pathfinding for that matter. so needless to say, its slow going. oh yeah, i don't want manual waypoint placement. i'm aiming for a fully automated system.
i was kinda bummed to find out that id might already be working on bots for quake wars, but i'm gonna proceed nonetheless. at the very least, its a good learning experience.