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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Oasis
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Default Oasis - 28-06-2006

well, not bad.
but....
the axis doesnt really care about allies coming trough the tunnel (s) most notably on the second tunnel where alot bots go trough to the south anti tank gun.
me playing as an axis med, defending that tunnel alone the whole time and get about 120 kills just there (lol) and i dont even get all.
there needs to be something done cuz that way its not good.
also id like to see that the allies actually use all entrances to the guns (mostly talking bout that 1 in the middle of the guns).
and would be nice if theyd use the upper ways in the axis garrison as well.
ps: when i testet the "new" battery today they used the backpath more than usual but anyhow they didnt plant dyna at the backdoor, even though they broke the axis defense there many times.
  
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Re: Oasis
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CrapShoot
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Default Re: Oasis - 28-06-2006

we should really be putting these in the waypoint forum.

you should play the maps more than once before starting these too. On Oasis they definately defend the tunnel and on battery they definately plant the back door
  
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Re: Oasis
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Default Re: Oasis - 28-06-2006

huh
since i got the new release i played all 5 classic maps at least 15 times, and it was like that every time :/
im not a player that reports something after 1 time seeing it, i really look into it.
cuz i want to get the best so i do my best to help.
sry for overtaking the wrong section ^^
  
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CrapShoot
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Default Re: Oasis - 28-06-2006

how many bots are you playing with?

there's an mg42 camp on that side and 3 other axis defensive actions guarding that tunnel. every time I play 13 v 13, there are axis there.

i've got routes for the allies to use the upper garrison and middle entrance between the guns as well. i'll see about getting them to use them more.
  
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Re: Oasis
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Default Re: Oasis - 28-06-2006

im talking bout the second tunnel to the anti tank guns.
axis doesnt cover it they just seem to care bout the front way and the gun courtyard.
i usually play 14 vs 14.
and i got their skills on lvl 3 (not that i think id matter but u never know ^^).
  
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CrapShoot
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Default Re: Oasis - 28-06-2006

i'm updating now. i've added a couple more actions over there for axis and left them on a bit longer. Should be ready in about 15 minutes.
  
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Default Re: Oasis - 28-06-2006

tyvm cant wait to try it out
  
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CrapShoot
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Default Re: Oasis - 28-06-2006

updated Fueldump and Oasis.

Fueldump last phase defense should be a little bit better. I also added some pathing for them to be able to defuse dynamite if both gates are built (jump down from roof).

Oasis, added the extra defense for tunnel and tried to convince bots to use the upper garrison routes more.

Rather than these updates attached to multiple threads, I'll just host the file here

rename to have the extension pk3 and place in fritz folder. you can also delete the fritzFueldump.pk3 if you have it
  
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Re: Oasis
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Mase
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Default Re: Oasis - 28-06-2006

Quote:
Originally Posted by CrapShoot
you should play the maps more than once before starting these too. On Oasis they definately defend the tunnel...
@CrapShoot: ive got that same problem! they are not defending the tunnel to the tankguns! now i will thest the file you post! =THX= (i play 10 vs 10 every time)
when i missed a post= sry my english isnt the best


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Re: Oasis
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Default Re: Oasis - 28-06-2006

did some playtesting again, and now at least 1 or 2 bots do camp at the garrison palms.
still weak defence but better
if u dont have the problem crapshoot (but dunno how u couldnt ) ill add a demo from the actual state of defence.
Attached Files
File Type: zip defense_axis.zip (6.40 MB, 368 views)
  
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