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Multiple metamod bot plugins...
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stefanhendriks
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Default Multiple metamod bot plugins... - 26-01-2004

http://forums.bots-united.com/showth...=4523#post4523

in this thread a user has some trouble loading the realbot mm file along with the hpb bot one. I know pierre said sometime ago you needed to change something in order to make it work. I don't know how to get it working, i think though that our bot dll's conflict with each other because we both have an own 'list of players'.

Did anyone already succeeded in getting this to work with another bot plugin?


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Cheeseh
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Default Re: Multiple metamod bot plugins... - 26-01-2004

have you tried it yourself while debugging? ;D
  
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Pierre-Marie Baty
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Default Re: Multiple metamod bot plugins... - 26-01-2004

You need to ensure everywhere that each time your bot code notices an entity with the FL_FAKECLIENT (or FL_THIRDPARTYBOT) flag it does NOT automatically assume it's one of its bots. The best for this is to keep track of who's your bot and who's not internally (i.e, not using FL_ flags at all).

You also need to ensure that your bot DLL features UNIQUE server commands and CVARs, that are not likely to be the same with other bots. For example, in my bot, I have got rid of all the CVARs, and everything passes through the "racc" server command. Also, all my config files are in the racc directory.



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botmeister
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Default Re: Multiple metamod bot plugins... - 27-01-2004

Yes, it would be so nice if we all followed a few simple standards. See the thread about building a united bot.


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