I'm almost finished with Band of Brothers except for one vexing problem (and it's NOT a ladder!). The final objective is a document grab (what else?). The documents are located in a very small roofed-dugout. The dugout is shaped like a block "T" with the entrance at the bottom of the "T." The documents are on the right as you reach the top of the "T," on a narrow bench.
A bot must enter the dugout, make a sharp right turn to get the documents and somehow reverse his steps. The problem is that once he has the documents, he ignores the nice path I have laid for him, and instead ALWAYS turns clockwise and runs into the wall by the inside corner of the "T" and the exit. There he stays, running in place against the wall, sometimes for several minutes to forever. Occasionally he'll make a jump to the right, always too much and winds up against the opposite corner. Very rarely does he make a half-jump to center himself in the exit passage and escapes.
Since this is the guy carrying the goods in enemy territory, this is not a good thing.
I've tried all the enticements that I can think of to induce the bot to take a path to freedom, but nothing has worked. Walking nodes, of course, nodes in the air, nodes in the ground, one-way circuits, etc.
Do any of you more experienced waypointers have any suggestions about how to help my poor little bot out of his predicament?
Thanks!