Quote:
Originally Posted by the bindlestiff
Thanks for the enlightenment, Denny. There are two window panes that need to be removed from mp_zion. Their entity numbers are 165 and 167. Until the patch is done, I'll just path through them, and for testing, run ahead of the bots and break them myself.
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Okay, sent them to Mal so it should be avilable in a fauture patch or whatever. For future reference, feel free to send us more barrier removal requests along with the barrier's func_explosive number and we'll add them in, there's no limit to how many we can remove either so if you want say 10 removed or something it can be done (i know i removed about 15 or so barrier's for mk_trainyard) just make sure you got all the entity numbers correct.
Also if you run into a troublesome objective the bots have trouble with that can be removed using the barrier system as well, i had to do it for the sewer lid on mp_carentan because the bots weren't working good at all with it (they wouldn't recognize it as being destroyed so they'd keep planting dyno there even after the lid was destroyed)
I also sent mal a fix for the main gate on mp_faustlager in case anyone is doing that map and noticed the main gate was all messed up.