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[RELEASE] CS:CZ Waypoint Pack, Part 1!
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>BKA< T Wrecks
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Default [RELEASE] CS:CZ Waypoint Pack, Part 1! - 26-01-2005

Hi Folks!

I just finished waypointing the 1st part of the Condition Zero Waypoint Pack I had always wanted to make.

This first part contains the maps you all know from regular CS, just in their CZ version.

Here's the list of maps:

cs_assault_cz
cs_italy_cz
cs_havana_cz*
cs_militia_cz
cs_office_cz
de_airstrip_cz*
de_aztec_cz*
de_cbble_cz*
de_chateau_cz
de_dust_cz
de_dust2_cz
de_inferno_cz
de_piranesi_cz*
de_prodigy_cz
de_torn_cz

*) These maps seem to be identical to the CS 1.6 versions, at least as far as I could see. So if you're getting tired of SoUlFaThEr's waypoints for these maps, you can try...
- firing up a hex editor...
- removing the "_cz" from the map name printed inside the file...
- and finally renaming the file correspondingly.
Afterwards, you should be able to use the waypoints for the CS 1.6 versions and see if you like them better or worse than SoUlFaThEr's stuff.

I think I'm going to release some smaller stuff before I get to the other CZ maps:
as_destown_cz
cs_downed_cz
cs_miami_cz
cs_penal_cz
cs_truth_cz
de_bridge_cz
de_canal_cz
de_cityofsin_cz
de_corruption_cz
de_fastline_cz
de_quarry_cz
de_rubble_cz
de_stadium_cz
de_tides_cz
de_truth_cz
de_vostok_cz

'Nuff saif - check 'em out and have some fun! (uploading to filebase now)



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: [RELEASE] CS:CZ Waypoint Pack, Part 1!
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biohazerd87
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Default Re: [RELEASE] CS:CZ Waypoint Pack, Part 1! - 26-01-2005

when i get home from school i will add this pack to the site
  
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