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Originally Posted by Veteran
Dear Maleficus
Today I noticed your bot for RTCW and I really appreciate your efforts! (I used Wolfbot a lot but some important features were missing or not working properly)
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Thanks - glad you enjoy it!
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Originally Posted by Veteran
cmd_BotServe 1
(Bots are able to understand commands like need ammo/medic/backup, follow me, defend objective ....)
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They already understand cmds like ammo/medic, sometimes backup if you need it and it gels with their goals and desires. I'm going to add support to follow teammates and more soon.....
Quote:
Originally Posted by Veteran
cmd_BotServeRadius x
(x determines the radius a bot is serving a command)
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Not sure how useful this would be, since they already have a pretty flexible "service area", but its based on a lot of intelligent factors. If they just blindly reacted to some extreme radius, they would get REALLY stupid fast (imagine a bot running half way across the map to give you ammo, all the while ignoring other teammates/objectives/enemies).
I've played with this before, and it just got them killed, or made them play really stupid.
Quote:
Originally Posted by Veteran
cmd_BotSuicide x
(Bots will die if stuck in a position for more than x seconds)
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I'm working on code to get them unstuck if they find themselves stuck better than they do now. Hopefully it will avoid the need for this - I don't like suiciding bots.
Quote:
Originally Posted by Veteran
cmd_BotUseMG42 1
(1=yes/0=no)
cmd_BotUseGrenade 1
(1=yes/0=no)
cmd_BotUseSpecialSkill1 1
(1=yes/0=no)
cmd_BotUseSpecialSkill2 1
(1=yes/0=no)
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All are easy enough to add - I may add the options at a later time (I've gotten some other requests to make the AI more "controllable"), but not for this upcoming version - that ones my baby.
The one after next - you can almost bet on it!
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Originally Posted by Veteran
Bot_Connect [BOTNAME] [Team] [Class] [Skill] [Weapon]
(Botname was missing in wolfbot)
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I'm going to make it easier to add bot "profiles" of your own, and add more documentation for everything, so hopefully it will be easier to add bots in the future.
Quote:
Originally Posted by Veteran
Besides Waypoints for mp_marketgarden/anx_mg_final are mandatory!!! :-)
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Heh - I like marketgarden a lot and want to see it waypointed too - but I won't be the one doing it. As soon as I get the navigation system down, I'm turning it over to the community to supply the path files. There are already two accomplished waypoint authors here on this forum waiting, who also did waypoints for Wolfbot. Once I get the nav system set, I'll have to setup a request thread/forum for path files or something, and let The Ghost, Denny, and whoever else wants to join in, take over and get paths for all of RtCW's maps. That won't be for a while yet - I really need to iron out all of the details of Fritz's system, then make it more user-friendly (its a mess right now!).
Thanks for the support - there will be a new release soon!
Check back for details and information.
Cheers!