We will be doing a Single Player section for our mod after a while, and we could do with another coder, if anyones intrested please contact me.
City 13 -
www.city13mod.com - There are screens in this post of our mod progress so far(what we thought we would release as tasters
).
News of Breen's death and of the fall of the City17 citadel spread like wildfire, arriving in CIty13 in less than a week. All over the city, citizens and resistance members secretly rejoiced, and the ranks of the resistance swelled with new recruits, people who sensed that freedom was near. With a surge of morale and hundreds of new members joining daily, there was a massive uprising occuring in dozens of locations around the city. The resistance was poorly armed, but well organized and extremely dedicated. They proved to be a match for the Combine overwatch and civil police, and within a few days, both sides were locked in a vital struggle for supremacy. The streets were littered with rubble and filled with fire and chaos. In the City13 modification, will you take the side of the Combine, to retake the city and quell the resistance, or the side of the resistance, to rise up against the oppressors and fight for freedom?
Firstly, The User Interface -
For general commands we will be creating something very similar to the BF1942 command system
http://img134.exs.cx/img134/8873/1942screen0015wo.jpg
It will appear at the top of the screen, when you press one , for instance F5, a menu , like the CS text one, will appear, where you select from there a voice command so on, we promise to create a bomber command, Where the commander of the team will press 'X' button and select the bomber command, and where he is, bombers will appear flying in the sky and bomb the area, great if your team are dying and you want a quick retaliation on the enemy.
Also another scheme we are implementing is an idea we got from Halo 2, everyone on your team has a tag above their heads, not their names, just a basic box that looks good, and you can see the tag whereever they are, through buildings, far away so on, but when they get shot, the box has a big red arrow through it so the others not to go into that place, because it will be filled with enemies
Heres a video from the making of halo 2 multiplayer about it -
http://www.angelfire.com/ab8/sam_justice/Halo_idea.asf
NOTE YOU MUST COPY AND PASTE THIS INTO YOUR BROWSER,CLICKING ON IT WONT WORK.
We also have a more common idea of the class system -
Classes
Classes are organized in a simple but uncommon way. Each team has several player models which they may choose. Each model has the same attributes (like CS, they only look different). Each person has a certain amount of slots, and each weapon and item takes up a certain amount of slots. The more slots you have filled, the slower you move but the more formidable you are.
Slot numbers: 300 for each person on both teams
This class system would be more effective than a Day of Defeat similar one so that we don't get civil protection or light soldiers running around with rocket launchers or anything of the sort.
Weapons
Akimbo rules (Dual Weaponary, thats right DUAL WEAPONARY
) - for some weapons you can purchase akimbo instead, so that you have one in each hand. This is generally more expensive than the price of two single handed of the same weapons!
Ammo starts out as a set number and you can't buy more but you can pick it up off of dead bodies. For switching weapons from those on dead bodies, you free up enough slots by dropping your current weapons and then run over theirs.
Weapons - Combine
-- Combine Sniper Rifle - 200 slots
-- Combine Rocket Launcher - 200 slots
-- Submachinegun - 90 slots
-- Akimbo Submachineguns - 210 slots
-- Overwatch Pulse Rifle - 150 slots
-- Pistol - 40 slots
-- Akimbo Pistols - 120 slots
-- Magnum - 100 slots
-- Akimbo Magnum - 240 slots
-- Shotgun - 130 slots
-- Grenade - 25 slots
-- Body Armor - 50 slots
-- Stun stick - 50 slots
Weapons - Human (same as combine except for crossbow and crowbar)
-- Crossbow - 200 slots
-- Combine Rocket Launcher - 200 slots
-- Submachinegun - 90 slots
-- Akimbo Submachineguns - 210 slots
-- Overwatch Pulse Rifle - 150 slots
-- Pistol - 40 slots
-- Akimbo Pistols - 120 slots
-- Magnum - 100 slots
-- Akimbo Magnum - 240 slots
-- Shotgun - 130 slots
-- Grenade - 25 slots
-- Body Armor - 50 slots
-- Crowbar - 50 slots
As for the gravity gun, we may just have it in certain maps or something, maybe a few of them at spawn like vehicles.
We are currently working on a few models, one of which is a flamethrower which can be viewed here
http://img100.exs.cx/img100/3885/fla...al200018hj.jpg
As for maps, we have promised Battlefield sized maps, and that is what we are delivering, here is some previews of what is currently WIP
http://img57.exs.cx/img57/3103/city1300427px.jpg
http:// img57.exs.cx/img57/1554/city1300431mg.jpg
http://img57.exs.cx/img 57/1959/city1300510xy.jpg
http://img57.exs.cx/img57/4905/menu4kn.jpg
http://img57.exs.cx/img57/1697/combinecreation8ei.jpg