I see in the recent iteration of Podbot MM, you have the bots standing still so they can actually hit. Which sounds fine, maybe they'll be more of a challenge if they actually hit me.
Now, is it possible to implement more player-like fighting? Some people I see do a strafe movement, stop, fire a burst, then repeat. It's fairly accurate and decent. Others like to duck, stay still, and shoot, or just stand there.
It also depends on the weapon. The MP5 and M3 has always been a run-and-shoot type of gun, while the rifles require much less movement than the others.
I'll see if I can cook something up with what little C++ I know.
EDIT: While i think about it, is it possible for you guys to add a
Dev-C++ project file for the Podbot SDK?