heres a few ideas:
yes....i would like to have individual timers instead of ones you can see and that have to be mapped(a button should still trigger it with a special name like game_timerstart; game_timerend)(like some events in CS 1.6 can be set off when a player joins, spawns, leaves or dies by useing the respective NAME game_playerjoin game_playerdie etc.)
server side checkpoints and checkpoints available for a LAN game...admin can allow or disallow them.......with some cvars
checkpoint functions:
/CP = set checkpoint
/GC = go to check
/unstuck = obvious right?
it has to have the same exact movement scheme as 1.6 so as not to ruin ALL those maps that were made for it......which will have to slowly be ported to CS:S(only the really good ones tho). of course there will be specific types of scenarios as well, with some of them not affecting any coding tho:
STANDARD kz "storyline" maps,
kz normal maps as they were with no specials,
2 player "button-help" challenges,
and cup-race tournament maps:
for 8 players at a time only....these will need special coding:
a way to handle the tournament inside the maps with 8 players sort of like RICOCHET arena maps, and proper scoring tables and point systems for the tournament ladder....5 minutes per match
We could even Vary the type of tournaments...theres a lot of creative freedom here if one has ideas...like:
player in the race with the most blocks touched(like graffiti from tonyhawk)
player in the race who got the farthest
player who fell the least
in tournaments: campers will be "slapped" off their platforms automatically when camping longer than 10 seconds after the timer has been set off(like getting farther than the other dude and waiting.....because he might not make it in time...you have to keep moving)
something different:
i would like to have NO weapons other than each skin has a built in weapon in thier animation for attack.
like: one guy with a small bat, one with a switchblade knife, one with brass knuckles, and one female with a small frying pan or cooking spoon.....just ideas hehehe).
......so theres nothing to buy...
they must still be able to break the breakables in maps. so the attack function must still work.
the players shall never be able to die
they should still spew blood when attacked tho
they will have no HUD unless for the time running on the clock for their run through of the map.....radar is not necessary.......the USE button must stay.
options for noclip on and noclip off is a MUST for map testing purposes.
this was just a few ideas man........what of this do you think you could do??
this is for the new SOURCE engine tho....