.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > YappA > Offtopic
Offtopic Just anything. You have time to waste ? Prove it !!!

Reply
 
Thread Tools
a very simple mod for CS
Old
  (#1)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default a very simple mod for CS - 13-11-2004

i need a coder to do somethings to the 1.6 engine.

its a project surrounding kreedz maps.

its like the next step in getting it more famous.

i gonna run the boat with Kreedz himself.

Zacker...youknow something about this....can you help me out?? or someone else. its really not that much work. just a few things have to change.

pm me for replies of interest


  
Reply With Quote
Re: a very simple mod for CS
Old
  (#2)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: a very simple mod for CS - 13-11-2004

Care to elaborate on what it does? I've seen some plugins for checkpoints, individual timers, etc.


sfx1999.postcount++
  
Reply With Quote
Re: a very simple mod for CS
Old
  (#3)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: a very simple mod for CS - 14-11-2004

heres a few ideas:

yes....i would like to have individual timers instead of ones you can see and that have to be mapped(a button should still trigger it with a special name like game_timerstart; game_timerend)(like some events in CS 1.6 can be set off when a player joins, spawns, leaves or dies by useing the respective NAME game_playerjoin game_playerdie etc.)

server side checkpoints and checkpoints available for a LAN game...admin can allow or disallow them.......with some cvars
checkpoint functions:
/CP = set checkpoint
/GC = go to check
/unstuck = obvious right?

it has to have the same exact movement scheme as 1.6 so as not to ruin ALL those maps that were made for it......which will have to slowly be ported to CS:S(only the really good ones tho). of course there will be specific types of scenarios as well, with some of them not affecting any coding tho:
STANDARD kz "storyline" maps,
kz normal maps as they were with no specials,
2 player "button-help" challenges,

and cup-race tournament maps:
for 8 players at a time only....these will need special coding:
a way to handle the tournament inside the maps with 8 players sort of like RICOCHET arena maps, and proper scoring tables and point systems for the tournament ladder....5 minutes per match
We could even Vary the type of tournaments...theres a lot of creative freedom here if one has ideas...like:

player in the race with the most blocks touched(like graffiti from tonyhawk)
player in the race who got the farthest
player who fell the least

in tournaments: campers will be "slapped" off their platforms automatically when camping longer than 10 seconds after the timer has been set off(like getting farther than the other dude and waiting.....because he might not make it in time...you have to keep moving)

something different:
i would like to have NO weapons other than each skin has a built in weapon in thier animation for attack.
like: one guy with a small bat, one with a switchblade knife, one with brass knuckles, and one female with a small frying pan or cooking spoon.....just ideas hehehe).
......so theres nothing to buy...
they must still be able to break the breakables in maps. so the attack function must still work.

the players shall never be able to die

they should still spew blood when attacked tho

they will have no HUD unless for the time running on the clock for their run through of the map.....radar is not necessary.......the USE button must stay.

options for noclip on and noclip off is a MUST for map testing purposes.

this was just a few ideas man........what of this do you think you could do??

this is for the new SOURCE engine tho....



Last edited by SoUlFaThEr; 14-11-2004 at 00:31..
  
Reply With Quote
Re: a very simple mod for CS
Old
  (#4)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: a very simple mod for CS - 15-11-2004

wellllllllll


  
Reply With Quote
Re: a very simple mod for CS
Old
  (#5)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: a very simple mod for CS - 17-11-2004

man


  
Reply With Quote
Re: a very simple mod for CS
Old
  (#6)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: a very simple mod for CS - 17-11-2004

I guess you'll have to wait a bit more, because not many people here have the HL2 SDK (and furthermore it's not the "full" SDK yet but a stripped version to allow map & model makers to start working). It takes time to get used to it too, before working on anything useful...

IMO in one month or two you'll find as many coders as you want



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: a very simple mod for CS
Old
  (#7)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: a very simple mod for CS - 17-11-2004

man i hope so.......this is really what the whole jump community needs....and the numbers are growing. already well over 5000 members on their main forum, and thats just one of them.....this step is necessary.


  
Reply With Quote
Re: a very simple mod for CS
Old
  (#8)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: a very simple mod for CS - 17-11-2004

5000 members?.. what a waste..
i cant see the fun of jumping around in a game..


Have been quoted [6] times



  
Reply With Quote
Re: a very simple mod for CS
Old
  (#9)
Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: a very simple mod for CS - 17-11-2004

I dont think I understand exactly what it is you want:/

Do you want a serverside mod for CS like WC3, Diablo, etc. Or a whole new mod?

Weapons can be stripped away with this:
Quote:
pPlayer->RemoveAllItems( TRUE )
Targetting entities is done with
Quote:
FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
I think it should look something like this:
Quote:
FireTargets( "game_timerstart", pActivator, pActivator, USE_TOGGLE, 0 );
  
Reply With Quote
Re: a very simple mod for CS
Old
  (#10)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: a very simple mod for CS - 25-11-2004

zacker....i need a coder to make the Kreedz Climbing : Source modification

not a plugin.....a whole game like CS.

im down to 4 map types now...totalying 3 game modes

from what ive written up there........many new things have arrived or have solidified themselves as ideas.

4 map types:
normal climb(with movement codes of 1.6)
bunnyhop(changed game mode with CS1.3 movement coding)
1 on 1 race maps (a Ricochet like tournament mode)
2-man Co-op maps (also tournament mode)

so we have 1 tournament mode, where 8 players can join on 2 different styles of maps.

i have a modeler....and many mappers mapping already also a guy working on HUD things a VGUI. i just need the coder to assit in making it real.

theres much more.

I already have primitive C code for the following things that will be integrated:

autoheal
autospawn
godmode
semiclip
nightvision
nightmode
checkpoints
timer

not all of it will be used.

3 new entities must be integrated:

1: info_game_mode with 3 settings:
bhop
1on1
2-man

2: info_starttimer
3: info_stoptimer

tons of shit can be taken out.....like all player/weapon models and thier sounds
they will be replaced with 4 player models who carry each a cheap weapon
2 mountain or extreme climbers(climbers pick, some other climber tool)
2 skater looking models (mobile phone, small club or bat)

this is a non violent game. to inform...theres about 10k people doing this shit daily all over the world. The croud is already there.......and they are so freaky cuz i want this to happen........much love and suport

if you got the balls...join it and run with us man........its such a original concept theres no game like it. problem is:

its not a game.....yet !


  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com