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General Bot Coding See what a pain it is to get those little mechs shooting around

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bot for CSS Full
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strelok
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Default bot for CSS Full - 18-10-2004

I use the"dumpbin" utility to dump the exported symbols in a DLL file. But list of exported symbols don't have entities.
And liblist.gam don't load my dll.
  
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Re: bot for CSS Full
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botman
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Default Re: bot for CSS Full - 18-10-2004

You'll have to wait until the SDK is released for the Source engine. It'll probably be about another month or so.

botman
  
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Re: bot for CSS Full
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stefanhendriks
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Default Re: bot for CSS Full - 18-10-2004

i thought there would be in-game bots?


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: bot for CSS Full
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MarD
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Default Re: bot for CSS Full - 18-10-2004

Heyyo,

There is, but they're not complete. I heard there's some changes you can do to CSS to get the bots to work, otherwise when you type "bot_add" in the console it says "bots are disabled in the beta" Their combat sucks right now as they just stand still n' die, but their movements great, very nice work of navmesh.

BTW, you type "nav_generate" I think it is to make the bot regenerate the navmesh for levels.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: bot for CSS Full
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sfx1999
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Default Re: bot for CSS Full - 18-10-2004

If you are looking for entities, dump the maps with GCFscape. You can find the entity lump because the structure looks like this:

int magic number (VBSP)
int version (don't remember)
int entity_lump_offset
int entity_lump_length

The int type is 32-bit.


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Re: bot for CSS Full
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strelok
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Default Re: bot for CSS Full - 19-10-2004

thx to all

Bots in CSS very STUPID.
  
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