Moderator [PBmm/Waypointing]& PODBot mm waypointer
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Re: waypoints for de_indust? -
11-09-2004
If you mean for PB 2.6mm, yes. They (i.e. WPs for de_indust v1 and v2) are included in that 50 map waypoint pack I made with biohazerd87.
If you don't wanna d/l the entire pack, take the attachment. Don't forget to rename the correct one to de_indust.pwf! See the map's readme file to know which version you got.
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Moderator [PBmm/Waypointing]& PODBot mm waypointer
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Re: waypoints for de_indust? -
11-09-2004
You're welcome! That's what I make waypoints for...
As always, let me know if you notice anything that can be blamed on waypoint errors. In my tests, I cannot possibly simulate even half of whatever may happen on an actual server in real games over a longer period of time...
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.