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effective civilian coding
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clan-killer
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Default effective civilian coding - 08-07-2004

What is a good way to make civilians that work effective with a life.

for example sleep, go to work, can drive cars, report crimes etc.
  
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Re: effective civilian coding
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stefanhendriks
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Default Re: effective civilian coding - 08-07-2004

perhaps you can have sort of - time rithms (schedules) - per character. Ie:

- get up (wake up)
- go to location xxx
- do work
- go to location yyy
- eat
- etc

Humans have this too, yet far more varied. But it would make a good start. The hard part begins when there are things happening 'randomly' (ie, that is (cannot) be scripted)...


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clan-killer
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Default Re: effective civilian coding - 08-07-2004

yeah it's cooler to have things unscripted, only data saved like:

were someone:

works
live
etc.
  
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Pierre-Marie Baty
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Default Re: effective civilian coding - 12-07-2004

database-driven AI ?

The Sims implement stuff like that very well. There's one chapter or two in the AI Game Programming Wisdom book about them. They have put attraction/repulsion weights on various nodes in their nodemap. For example a hungry Sim passing near a fridge is likely to open it and get some food



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Re: effective civilian coding
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@$3.1415rin
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Default Re: effective civilian coding - 13-07-2004

also take a look at the NOLF2 article in AI Game Programming wisdom, that looks pretty promising as well



Last edited by @$3.1415rin; 13-07-2004 at 12:53..
  
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