Its weird, i have a dedicated CS 1.5 server running (and i joined it too for a while)... and it does not crash. i switch maps, change player numbers (i have now 14 bots running) and still no problems. Weird!
I will leave it on until it crashes, i hope it crashes soon
In the meantime i can probably check for any mis-management on the pointers or other memory related stuff that *could* make the game crash.
When a player dies, i dunno what bots do with that. The only thing i can think of that is 'new' is that the 'realbot server players' command is involved.
Try this:
add bots NOT using this command and see if it crashes. (so type realbot add a few times)
and:
try 'realbot server players ###' (###=amount) , and see if it crashes.
When you add 'normally' , there is no code checking going on with this... so 'bugs' inside that code cannot be executed or cause trouble... vague theory that this will work though.