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waypoints
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doom777
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Default waypoints - 22-06-2004

Anyone know where i can get a waypoint for de_rats that acully works ?
i've tryed downloading the waypoints for this bot from this site but i think all the links are broke

TY
  
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Re: waypoints
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[+Duracell-]
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Default Re: waypoints - 22-06-2004

Check the waypoint forums...I'm sure someone's either created waypoints already or will include them in a waypoint pack sooner or later.

Or you could just try google or make them yourself
  
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>BKA< T Wrecks
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Default Re: waypoints - 22-06-2004

Quote:
Originally Posted by doom777
i've tryed downloading the waypoints for this bot from this site but i think all the links are broke
Has anybody ever made waypoints for this map and posted them on BU at all? I don't think so...
Well, let's see. I happen to be a waypointer (and not the worst one, as others can confirm!), but I usually don't focus on fun maps. Are there (m)any interactive elements like lifts, buttons or even fancier stuff in this map? I'm asking because in one rats-map there was a sponge lying on the floor that served as a kind of jump cushion... stuff like this doesn't work too well with bots. Long ladders are not ideal, either, and most rats maps have long ladders. Besides, there's usually a large open space in the middle of the map, and since bots don't adapt their weapon priorities to the map layout, you often end up sniping away bots that use shotguns and couldn't kill a fly over that huge distance. That's why I'm not too crazy about playing rats maps. But if this one doesn't have the elements I mentioned above, I might just be crazy enough to waypoint this map... please give me some information about it.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Huntkillaz
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Default Re: waypoints - 23-06-2004

Quote:
Originally Posted by >BKA< T Wrecks
Has anybody ever made waypoints for this map and posted them on BU at all? I don't think so...
Well, let's see. I happen to be a waypointer (and not the worst one, as others can confirm!), but I usually don't focus on fun maps. Are there (m)any interactive elements like lifts, buttons or even fancier stuff in this map? I'm asking because in one rats-map there was a sponge lying on the floor that served as a kind of jump cushion... stuff like this doesn't work too well with bots. Long ladders are not ideal, either, and most rats maps have long ladders. Besides, there's usually a large open space in the middle of the map, and since bots don't adapt their weapon priorities to the map layout, you often end up sniping away bots that use shotguns and couldn't kill a fly over that huge distance. That's why I'm not too crazy about playing rats maps. But if this one doesn't have the elements I mentioned above, I might just be crazy enough to waypoint this map... please give me some information about it.
i got de rats but i don't know how old it is or whats it like although it was done recently ..could be my brothers work...

i'll fix it up later if u really want it:
Attached Files
File Type: zip DE_RATS.zip (8.8 KB, 317 views)


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MarD
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Default Re: waypoints - 23-06-2004

Heyyo,

Heh, you're in luck dude, I made myself some DE_Rats waypoints also. I also did CS_rats2, and DE_Rats3

get em' at my website: http://www.freewebs.com/mard_lltd/


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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>BKA< T Wrecks
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Default Re: waypoints - 23-06-2004

Ah, there you are... lucky indeed, doom777. Seems like everybody loves fun maps 'cept for me... 9_9 Ok, I regard these two answers above as a "case closed" for me, then.

lol @ Huntakillaz: "could have been my brother"... total confusion, huh? Well, at least everything remains in the family. Ladies and gentlemen, exclusively for you tonight... the fantastic, fabulous waypointing brotherrrrsss - applause!!



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Huntkillaz
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Default Re: waypoints - 23-06-2004

Quote:
Originally Posted by >BKA< T Wrecks
Ah, there you are... lucky indeed, doom777. Seems like everybody loves fun maps 'cept for me... 9_9 Ok, I regard these two answers above as a "case closed" for me, then.

lol @ Huntakillaz: "could have been my brother"... total confusion, huh? Well, at least everything remains in the family. Ladies and gentlemen, exclusively for you tonight... the fantastic, fabulous waypointing brotherrrrsss - applause!!
lol....gimme some feed back on those wp's aye doom..if it needs a fixer upper i'll do it


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Huntkillaz
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Default Re: waypoints - 24-06-2004

i'm horrible! >

my wp's here are ancient ones....the suck big time with the new button and ladder code....and has so much errors

i'm redoing it....i trust that u've been using marD's ones


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MarD
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Default Re: waypoints - 25-06-2004

Heyyo,

Yeah, mine are recently new... but for E[POD]bot, so I dunno how well they work with PODbot v2.6mm. But since there's no compatiblity errors, cept camp waypoints (heh, thanks for clearin' that up with me guys. ) they should run good.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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doom777
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Default Re: waypoints - 08-07-2004

i have probloms with ct's not opening the door at spawen :'(

Thanks for the replys and waypoints guys

Last edited by doom777; 08-07-2004 at 19:48..
  
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