Anyone know where i can get a waypoint for de_rats that acully works ?
i've tryed downloading the waypoints for this bot from this site but i think all the links are broke
Moderator [PBmm/Waypointing]& PODBot mm waypointer
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Re: waypoints -
22-06-2004
Quote:
Originally Posted by doom777
i've tryed downloading the waypoints for this bot from this site but i think all the links are broke
Has anybody ever made waypoints for this map and posted them on BU at all? I don't think so...
Well, let's see. I happen to be a waypointer (and not the worst one, as others can confirm!), but I usually don't focus on fun maps. Are there (m)any interactive elements like lifts, buttons or even fancier stuff in this map? I'm asking because in one rats-map there was a sponge lying on the floor that served as a kind of jump cushion... stuff like this doesn't work too well with bots. Long ladders are not ideal, either, and most rats maps have long ladders. Besides, there's usually a large open space in the middle of the map, and since bots don't adapt their weapon priorities to the map layout, you often end up sniping away bots that use shotguns and couldn't kill a fly over that huge distance. That's why I'm not too crazy about playing rats maps. But if this one doesn't have the elements I mentioned above, I might just be crazy enough to waypoint this map... please give me some information about it.
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Has anybody ever made waypoints for this map and posted them on BU at all? I don't think so...
Well, let's see. I happen to be a waypointer (and not the worst one, as others can confirm!), but I usually don't focus on fun maps. Are there (m)any interactive elements like lifts, buttons or even fancier stuff in this map? I'm asking because in one rats-map there was a sponge lying on the floor that served as a kind of jump cushion... stuff like this doesn't work too well with bots. Long ladders are not ideal, either, and most rats maps have long ladders. Besides, there's usually a large open space in the middle of the map, and since bots don't adapt their weapon priorities to the map layout, you often end up sniping away bots that use shotguns and couldn't kill a fly over that huge distance. That's why I'm not too crazy about playing rats maps. But if this one doesn't have the elements I mentioned above, I might just be crazy enough to waypoint this map... please give me some information about it.
i got de rats but i don't know how old it is or whats it like although it was done recently ..could be my brothers work...
Moderator [PBmm/Waypointing]& PODBot mm waypointer
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Re: waypoints -
23-06-2004
Ah, there you are... lucky indeed, doom777. Seems like everybody loves fun maps 'cept for me... 9_9 Ok, I regard these two answers above as a "case closed" for me, then.
lol @ Huntakillaz: "could have been my brother"... total confusion, huh? Well, at least everything remains in the family. Ladies and gentlemen, exclusively for you tonight... the fantastic, fabulous waypointing brotherrrrsss - applause!!
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Ah, there you are... lucky indeed, doom777. Seems like everybody loves fun maps 'cept for me... 9_9 Ok, I regard these two answers above as a "case closed" for me, then.
lol @ Huntakillaz: "could have been my brother"... total confusion, huh? Well, at least everything remains in the family. Ladies and gentlemen, exclusively for you tonight... the fantastic, fabulous waypointing brotherrrrsss - applause!!
lol....gimme some feed back on those wp's aye doom..if it needs a fixer upper i'll do it
Yeah, mine are recently new... but for E[POD]bot, so I dunno how well they work with PODbot v2.6mm. But since there's no compatiblity errors, cept camp waypoints (heh, thanks for clearin' that up with me guys. ) they should run good.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD