OK - look at this example:
You go to some dark room, and I don't see some bot camping in the corner. OK - it will take You at his target (by AIM) in longer time - for example 2s, but after this 2s it will kill You by a headshot by one shot. This will be very frustrate for beginers. If there is some AIM_OFFSET it have keep fire long time to kill You. This time is for You sufficient for Your reaction to shoot it back. Is this clear now?
[EDIT]
For solving Your problem with AIM_OFFSET You don't need remove it from the code. Simply use this botskill.cfg and leave this AIM_OFFSET like it was until now.
===============================
# In this File you can tweak some of the POD-Bot
# Skill Settings
# As usual the "#" char starts a comment line
# NOTE: If you have inhumanturns turned on in
# podbot.cfg the turnspeeds here will be overridden
# MIN/MAX_DELAY specifies the Reaction Time in Seconds
# MIN/MAX_TURNSPEED is the number of Degrees allowed to turn
# in 1 Frame
# AIM_OFFS_X/Y/Z are the offsets for aiming (note that HL uses
# the lefthanded coordinate system where Z is the Up Direction)
# HEADSHOT_ALLOW specifies (in percent) the probability of aiming
# at the Head. This doesn't mean he actually fires at your head
# but he is allowed to do so.
# HEAR_SHOOTHRU specifies (in percent) the probability of shooting
# through Obstacles if the Bot has heard someone, has a weapon to do
# so and has this enemy in his viewing cone.
# SEEN_SHOOTHRU specifies (in percent) the probability of shooting
# through Obstacles if the Bot has seen this enemy before, has a weapon
# to do so and this enemy is still in his viewing cone.
# The order is from the Worst Bots to the Best. DON'T CHANGE THE
# ORDER IN THIS FILE UNLESS YOU WANT TO EXPERIENCE WEIRD THINGS!
# Settings for Bots Skill 0-19
MIN_DELAY 0.80
MAX_DELAY 1.00
MIN_TURNSPEED 2.0
MAX_TURNSPEED 3.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 0
HEAR_SHOOTTHRU 0
SEEN_SHOOTTHRU 0
# Settings for Bots Skill 20-39
MIN_DELAY 0.60
MAX_DELAY 0.80
MIN_TURNSPEED 3.0
MAX_TURNSPEED 4.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 10
HEAR_SHOOTTHRU 0
SEEN_SHOOTTHRU 0
# Settings for Bots Skill 40-59
MIN_DELAY 0.40
MAX_DELAY 0.60
MIN_TURNSPEED 4.0
MAX_TURNSPEED 6.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 30
HEAR_SHOOTTHRU 0
SEEN_SHOOTTHRU 50
# Settings for Bots Skill 60-79
MIN_DELAY 0.20
MAX_DELAY 0.40
MIN_TURNSPEED 6.0
MAX_TURNSPEED 8.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 50
HEAR_SHOOTTHRU 30
SEEN_SHOOTTHRU 80
# Settings for Bots Skill 80-99
MIN_DELAY 0.10
MAX_DELAY 0.20
MIN_TURNSPEED 8.0
MAX_TURNSPEED 10.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 80
HEAR_SHOOTTHRU 50
SEEN_SHOOTTHRU 100
# Settings for Bots Skill 100
MIN_DELAY 0.00
MAX_DELAY 0.10
MIN_TURNSPEED 10.0
MAX_TURNSPEED 12.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 100
HEAR_SHOOTTHRU 100
SEEN_SHOOTTHRU 100
===============================
[/EDIT]
[EDIT2]
Quote:
Originally Posted by sPlOrYgOn
if you're running left and right a lower skilled bot cannot keep up with you...
only higher skilled bots.
|
Than simply use bots with higher skill...
Or do in this way:
AIM_OFFSET_X_MIN
AIM_OFFSET_X_MAX
AIM_OFFSET_Y_MIN
AIM_OFFSET_Y_MAX
AIM_OFFSET_Z_MIN
AIM_OFFSET_Z_MAX
for all skill ranges - in this case the change of skill and AIM between for example BOT (80) and BOT (99) will be continuous (now it's jumping).
[/EDIT2]