Ok, ok. Now I had time to check out this map in game and read the rectifications you posted, biohazerd,...
- The ladders DO work perfectly. Well, style question, I guess... it doesn't
look too beautiful, but hey, it's supposed to work for players and not to please other waypointers, so no discussion on that. Fine!
- Come to think of it, placement of important WPs is really not that touchy on this map. I should have considered one thing before criticising: This is NOT a tactical map... I tend to forget such things, since I focus on "serious" maps. 9_9
- This map is really hard to waypoint, and concerning the buttons I'd even say it's not bot-compatible at all, with bots not being able to handle buttons correctly (see PB 2.6mm Bug Report sub-forum). Well, not fully bot-compatible, at least. It's certainly one of the oddest maps I've ever seen. I don't like it personally.
However, I played around a bit with WPs (manipulated PWF attached) and found out / fixed some things:
- Rewaypointed the CT spawn area in that chimney room of which I posted the screenshot: Now the entire room is waypointed, and in comparison to before, the door works way better (at least that's what I saw on my PC).
- Rewaypointed the gallery, the rooms alongside the gallery and -most of all- the doors that lead to these rooms. Check it out, have a look at it. See what you like and what you dislike, watch your bots in game...
- Rewaypointed the stairs up to the gallery, making bots avoid a potentially opened door right at the bottom of the stairs. Removed unnecessary waypoints on the stairs (thus eliminating overlapping connections)
- Rewaypointed that large room on the highest level completely. Have a look at it...
- Tried to add button flags to some WPs, but that didn't work.
- I didn't tweak some connections through doors behind pictures, so you may see some glitches there.
- However, I redid the connection 247-187-188 (original WP), i.e. the jump from the gallery to the ledge, down the vase and back into the great hall. In your WP, bots dropped from the gallery railing down to the floor of the hall, losing many HP. Now they get down without losing anything. Besides, I added the camp WP on the ledge in that corner where I took the screenie. Checked with debuggoal, and it worked perfectly. No need to place WPs insider the wall, but I like the way you're thinking...
Well, just backup your WP and have a look at this one here: