Ok lets start off with the basic placement. I am a visual Person so there are lots of pictures.
PLACEMENT- BOTTOM
The placement at the bottom of the ladder is usually pretty simple. The best way I have found is to place it as low as you can. But you have to actually be "climbing" the ladder or on it. The best way to get this low is to look straight at the ladder and walk into it, but don't look up because you will start climbing the ladder.
PICTURE FOR LADDER PLACEMENT-BOTTOM
PLACEMENT-TOP
This ladder waypoint is either very easy or very difficult to place depending on where the ladder is leading. Lets start simple first. Again you want this waypoint as high as possible on the ladder but you still want to be on the ladder. The best way to do this is to walk into the ladder from the top with out looking down this way you get "hooked" onto the ladder with out climbing down the ladder to much here is a picture for this one.
PICTURE FOR LADDER PLACEMENT-TOP
PLACEMENT-XTRAS
If you can't place this one you shouldn't ever try to do your own waypoints. (crude but true). Now you might be asking "Biohazerd what do I do if the ladder is really long?" Well all you gotta do is place a waypoint or two somewhere between the bottom waypoint and the top waypoint. They should be placed slightly farther apart than Normal waypoints to Normal waypoints. NOTE TO USER THIS WOULD REQUIRE YOU TO BE ON THE LADDER.
But here is a picture just to show you.
PICTURE FOR LADDER PLACEMENT-XTRAS
PLACEMENT OF REALLY HARD AND ANNOYING WAYPOINTS
This is where it begins to get a little harder but if you read well and try hard anyone can do it. (does that sound cheesey?) Lets say you have a problem such as this...(see pic)
And right about now it will hit you! "How will the bot get from point A to point B" is what you might be asking. Well it's rather simple if you use some advanced features of the waypoint code (props to soulfather and everyone else involved). Start by using the little ledge on the side by placing a few waypoints on it. Like so... (pic)
and somewhere about now you should be asking, But won't the bot still try to walk from point A to point B and fall? I must point out you are quick. Here is how we fix it. First delete the all the Pathwaypoints from all 4 waypoints.
Then link each one to only the next closest. IE A-B-C-D not A-C or A-D that will defeat the purpose. This way the bot goes only where it can. See pic for details...
PLACEMENT OF LADDERWAYPOINTS IF SOMETHING BIG OR A WALL BLOCKS THE WAY
Lets start off with the picture...
Now how would the bot get from point A to point B when point C (the wall) is blocking the way. Well simple, just make the way point higher on the ladder. By doing this the bot is more likely to climb higher on the ladder and then run off. This allows the bot to clear point C. View picture...
MORE HELP WITH REGULAR PLACEMENT OF WAYPOINTS
Ok again lets start with the picture...
although the waypoint placement would work but if you notice the angle of the pathwaypoint isn't level. This will make the bot try to walk forward before reaching the top of the ladder. by placing it like the picture below you should get better results.
Thats it for now and remember this is what "I" have found works best. You may have a better tactic and it may work better. This is only a QUICK overview of waypoints nothing dramatic if you would like the entire thing just ask me