When we receive the message "Waypoint Problem! No path found!" - it's possible to add exactly number of the first waypoint causing this problem?
I know - after "waypoint check" I'll find this after fixing some another problems, but maybe this is not so much difficult to implement in code and for waypointers maybe can little help...
Moderator [PBmm/Waypointing]& PODBot mm waypointer
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Join Date: Feb 2004
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Re: No path found -
25-04-2004
Wow, yes! That's indeed a good one! Not that 1337 waypointers like me had ever had this problem *cough* *cough* Hey, who just said "filthy liar" ? Seriously, this one can help a lot, especially on cs_maps where you sometimes have to be quite restrictive with FL_NOHOSTAGE...
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No p
as far as i rememeber when editing waypoints and running check it should report which waypoint is broken (so you can use the command to go there and fix it)
anyway, it would be nice if the
Waypoint Problem! No path found! contained the waypoint number
You don't need that number since when You are trying to save pwf file with broken paths - it teleports You automatically to the first broken connection - to let You fix it.