cool
about your murderous func_train elevator.
it is another great reason to use a func_door instead let alone getting rid of the path entites(just adding more ePoly anyway). this is just up and down so door is better.......if the thing was to curve all over along a horizontal rail......thats different...
func_door will rest on top of you.......and not kill you, unless you set a dmg flag on it !!
to get it to work......trigger it with a func_button......and in the properties of the func_door you must set the "LIP"
Lip is indicating the distance the "door" should move.
you will have to play with this a bit but you CAN be very exact. it will just take time to get the right number.
to save time...copy:
1.the bottom floor where it starts
2.the button
3.the func_door
4.the top floor where it stops
5.a player spawn
6.a light entity
and paste these things into a new .rmf..... enclose these in a simple box...
save this calling it test.rmf, export to test.map.....and compile
this will be a very fast compile so you can do a lot of adjustments in a short amount of time.....when its right......copy and paste the properties of the func_door in your test.rmf into the actual map.
done.....you will enjoy the result...i promise
++EDIT
you can also use a func_plat (platform)...i believe this wont even need a button.....it moves on touch too. it does the same thing as a door in this case.....but im not sure about the killing of players......and you will also have to do much testing to get the move distance right...you can decide...play with both ideas
++/EDIT
if you need a tutorial on texture lights its really really simple......and looks 1000000% better than entities.
you mentioned paying "more" attention to light lately.....well.....when you get tex lights in.....you will poop yer drawers about how good it looks
just ask, ill explain when yer ready to do that
keep up the good work man im here for you!