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for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default for T-Wrecks and SoUlFaThEr new project - 05-04-2004

we need a GREAT custom map list with maps that play really WELL with our new PODbot2.6mm.

here was the part of my list of maps that run well......

cs_1337_assault
cs_assault_upc
cs_estate2k_b2
cs_robbery
de_belvaros
de_bitterwine
de_chiapas
de_iced
de_karnak
de_legato
de_manilav2 (still called de_manila i think)
de_palais2k
de_pandemonium
cs_shogun
de_outrage
de_sampa
de_biochem
cs_bikini
cs_greenhouse

theres my 2 cents......those are the maps that i will waypoint for this pack
some of them i have already done...you too actually so i see

i hope karachi01 and museum are on your list.....


  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 05-04-2004

Ok, some of the maps I'll contribute:

as_coast
as_iraq
as_tigris

cs_175bikini
cs_52sevilla
cs_52villabacho
cs_afghan
cs_alps
cs_beirut
cs_bikiniresort
cs_industrywest
cs_militia2k1
cs_neighborhood
cs_storm
cs_tibet
cs_vineyard
cs_waterside

diverse de_52'er
de_aztec2
de_aztec23_beta2
de_centurion
de_dawn
de_dust3
de_heat - yesss!
de_karachi01
de_museum
de_oriental
de_winternuke



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 05-04-2004 at 23:16..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 05-04-2004

i should do my own maps as well hihi gotta be supported

you have a long list there dude.....!! get 20 done...and me 20 done....and that will be pack #1.....

ill take cs_shopun out since you are doing shogun_final



Last edited by SoUlFaThEr; 05-04-2004 at 23:14..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 05-04-2004

Yeah, I'll playtest those maps to see which ones are really worth it.

And, whoever reads this: People, which maps do you like best for botmatches? Which ones do you want to have waypointed really well? Give us some input, if ya like, and we could include them in our WP packs sooner or later...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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Hot-Doc
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

OK, here's a list with some of the maps my friends and I chose for our last Lan-Party. It's been a while, but I'll try to sum up what I remember:

  • as_dolomiten: rescue the vip in an alpen-like setting
  • as_rising_sun: In my opinion a very japanese-like atmosphere
  • cs_assault2k: I prefere the nigh-setting of this assault clone but the button for the right entrance might be a botkiller (as for now)
  • cs_bigwong: a little chinatown setting. This map is really great to play if one gets used to it. One can choose narrow ways or climb some roofs and then balance on the railings. I guess this one is quite difficult to waypoint but certainly worth it.
  • cs_docks2k_winter: A tribute to the mapper of cs_docks. Some will remember...
  • cs_espana2: Olé... bullfighting arena
  • cs_futurecom: PLEAZE DO THIS ONE! I REALLY LIKE IT!!! And my ex girl friend too...
  • cs_godfatherv3: With human players this map can rock: Perhaps not the most advanced mansion style influenced map - BUT the setting is great. It's night (dark at least), you are the tennis-court of an 2 million $ villa - and you are a ct. Ah, yes, and there are hostages kept in the villa. Now you got to get inside and rescue them. But that's not too easy because there are also a few Ts in the house. Teamwork is essential and flashbangs are really useful this time (Someone opens the door, another throws a flashbang the third uses supressive fire and the first two rush inside...) By the way, is it still possible to move hostages as a T? Our friends used to lead them into the bathroom, quite difficult to storm it without injuring a hostage...
  • cs_haste_final: visually well and quite funny. Perhaps unfair against bots as they can see too much in the darkness...
  • cs_mexicali: mexican village
  • cs_motel: Guess what - a motel with hostages...
  • cs_rage_v2: I can't remember
  • cs_real_alpin: The real alpin...
  • cs_snowflake: REALLY nice winter setting
  • cs_winternights: I feel it in my fingers... christmas' all around me...
  • de_747: flying (!) airforce one like plane
  • de_aldi2k: a supermarket... Someone has to be disappointed of the new aldi pc..
  • de_arizona-v13: Another interesting setting...
  • de celtic: Faster than dust, atmospheric bagpipes, simple layout but great fun
  • de_deadlock: GREAT looking map, look at it, play it, love it - and please waypoint it!
  • de_iced2k: Can't remember, but certgainly a winter setting...
  • de_meltdown: Same as above, one of it used to be quite interesting
  • de_prodigy2k: Greatly (mnot only visually) improved Prodigy clone, but unfortunatly with a button...
  • de_rapidtransit: Rapid fun in a subway-station (fast!)
  • de_rotterdam: once oficial map
  • de_sledge: Can't remember
  • de_snowflake: Another Winter setting
  • de_tartarico: green village
  • de_tpoint: On this map we had fun with less players
  • de_troy: Can't remember
  • de_underground: Subway?
  • de_volare: Can't remember
and finally
  • de_winterdust. We liked the layout of dust but got tired of the visual appearance. This is dust in an quite fresh winter-setting
If this list is far too long then I want to kindly ask you to do the following few maps:
  • as_dolomiten
  • as_rising_sun
  • cs_bigwong
  • cs_futurecom!!!
  • cs_godfatherv3
  • cs_haste_final
  • cs_snowflake
  • de_747
  • de celtic
  • de_deadlock!!!
  • de_prodigy2k!!!
  • de_rapidtransit
  • de_rotterdam
  • de_winterdust!!!
Thank you very much in advance!
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

we be keepin an eye on dis fer you dude.....peace out


  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

Ok, lemme see...
  • as_dolomiten: Yeah, the one by Bruder_D, with the coool music... I don't like this map very much myself, but hey, if it's popular...and after all, there aren't many good as_maps out there.
  • as_rising_sun: I have a WP for this - just need to fix it. The map's really good.
  • cs_assault2k: What you said, that button... dunno, gotta look at it.
  • cs_bigwong: Heck, I don't even know that! Thx for mentioning that one- always looking for great maps...
  • cs_docks2k_winter: N0th1ng to remember, hehe... Aren't two hostages stuck there? I think you can't rescue the two in the cellar. Would docks_v1 do? 'cause I have that one wp'ed and just need to fix it.
  • cs_futurecom: No idea... sounds like a computer fair... Do you know cs_expo?
  • cs_godfatherv3: Yes, I know that one... hm, don't have WPs so far.
  • cs_haste_final: Yeeeah, ILLA's maps are great. I have this one, just needs to be fixed.
  • cs_mexicali: unknown to me, gonna test it
  • cs_motel: see above
  • cs_rage_v2: no idea
  • cs_real_alpin: Hm, bots will never use this train thingy, and I don't like that map too much - doesn't offer much variation IMHO.
  • cs_snowflake: Yes, have the WPs. But isn't this a bit too huge?
  • cs_winternights: Dang, I knew sooner or later someone'd ask. You know. I absolutely dislike that map personally, although I know it's a good one. Well, of course it's a good one - Warbeast made it, after all...
  • de_747: Uh-huh. The one by 3D-Mike. Yes, that doesn't have decent WPs so far, at least AFAIK. The ones included w/ the cs-realism pack sucked.
  • de_aldi2k: *LOL* Guess what: I wp'ed both cs_ and de_aldi2k! Only needs to be fixed.
  • de_arizona: Positive. Have it, like it. Can be done.
  • de_celtic: I agree. Don't have it yet, but sooner or later...
  • de_deadlock: Yes, one of us was going to make that one.
  • de_iced2k: no idea...
  • de_meltdown: That one with the Johnny Cash song ("Ring of Fire") at CT spawn... a goldmine or something... recently WP'ed it for old PB - can fix it, no prob.
  • de_prodigy2k: Ah yes, I always wanted to d/l this one...
  • de_rapidtransit: unknown to me
  • de_rotterdam: Yes, sure. Hmm, dunno. Perhaps. Not my favourite one...
  • de_sledge: no idea
  • de_snowflake: Yes, but bot killer!! Those doors don't work with bots, you need to push ("use") them. Bummer. But Austin could mod it, and then... but we couldn't include the WP in a pack then!
  • de_tartarico: I know it. Have no WPs so far, but why not?
  • de_tpoint: Yes, it's small and fun. I wanted to make that anyway...
  • de_troy: no idea
  • de_underground: no idea
  • de_volare: Shame on you! Another one of ILLA's cool maps! That national park, where the bridge had to be bombed and the CTs spawn in an airplane and need to jump down! Yes, that one deserves a good WP!
  • de_winterdust: Oh, a dust clone... *yawn*. Hm, maybe.
    Ok, I think sooner or later we'll make at least some of these available. There'll already be 2 as_maps in the 1st pack, but the two you mentioned could go to the second one. And the other ones... we'll see, but anyway thanks for the input! That helps a lot...

    @SF: You know what? Go ahead and make cs_shogun! cs_shogun_final was a part of some mappack (got it on a CD somewhere), so maybe it would be best to make a separate WP-pack for that map pack, huh? And one for the 52-top 10 map pack, as well. Separate from the others. What do you think?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

ill take deadlock iced2k tartarico

mexico i did already so ill fix that
snowflake ditto
i did de_747 too so there is a good one
also did Volare
and winternights.....
my haste is unfortunaletly not the final map version

yeah we can release separate packs of course man.....just one thing at a time......im getting slightly waylaed on the official maps again with adjustments cuz of some new nice features in the dll
(and the bikini pack)



Last edited by SoUlFaThEr; 06-04-2004 at 12:30..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

OK, so you'll take:

de_deadlock
de_iced2k
de_tartarico

And you can esily fix:

cs_winternights
cs_mexicali
cs_snowflake (I have this, too)
de_747
de_volare

Ok, then I'll take care of cs_haste_final - I love this map! Anyway, I'll make some more cs than de - you have plenty of de, and maybe it's ok to get the pack balanced more or less.

And yes, I didn't want to rush. I just thought it would be a good idea to keep
-the bikini-maps
-the counterscene1 maps
-the counterscene2 maps
-the 52-top 10 maps
out of the first packs - IF we make those, it would be best to offer them in perfect matches to the original map pack.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

agreed

mission objectives set.....dismissed

i accidently started the bikini pack by fixing cs_bikini


  
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