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Half-Life 1 SDK For developments focused around Half-Life (and its mods)
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Member
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Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
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I'm back... -
04-04-2004
OK, after procrastinating for a while, I decided to try out compiling with MinGW again. I took SDK 2.2 and added Botman's patches, and got it to work somehow, I think it was because I compiled the client dll with it. My problem is that the 'old school' menus do not seem to line up properly. The blue behind the text seems a little to high (or was it low). Is it supposed to be like that?
Oh, and BTW, if you want, I can send the makefiles I used to get it to work with MSYS. I basically had to change some commands (copy to cp, del to rm, remove /y), back-slashes to forward-slashes, and add -lstdc++ to dllwrap.
Last edited by sfx1999; 04-04-2004 at 09:59..
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Roi de France
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Location: 46°43'60N 0°43'0W 0.187A
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Re: I'm back... -
04-04-2004
Interesting, yes! You should make the Makefiles and your patches available somewhere... or why not in our Wiki ?
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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Member
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Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
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Re: I'm back... -
04-04-2004
I mean, it's Botman's SDK 2.2 with a modified makefile so it works with MSYS.
I'll attach them. BTW, they are for the multiplayer SDK. Just compile the client dll first, I learned that the hard way.
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Member
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Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
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Re: I'm back... -
04-04-2004
Oh crap I messed them up. I didn't take out my e-mail address or change the mod directory I was using.
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Member
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Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
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Re: I'm back... -
13-04-2004
Ummm, could someone answer my other question? Is it supposed to look like this with the blue not alligned properly?
Also, is it possible to make a DLL for the VGUI functions with MSVC++ and then use it with MinGW?
Last edited by sfx1999; 13-04-2004 at 22:07..
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Member
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Posts: 236
Join Date: Jan 2004
Location: Toronto, Ontario, Canada
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Re: I'm back... -
13-04-2004
Why not just use the microsoft C++ compiler, it comes free with the .NET framework sdk.
If not, try posting a screenshot of what it looks like.
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Member
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
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Re: I'm back... -
13-04-2004
I forgot to hit the upload button. Here it is.
BTW, the SDK doesn't work with Windows ME.
Last edited by sfx1999; 13-04-2004 at 22:29..
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Super Moderator
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Posts: 280
Join Date: Jan 2004
Location: Plano, TX
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Re: I'm back... -
14-04-2004
"Also, is it possible to make a DLL for the VGUI functions with MSVC++ and then use it with MinGW?"
No, the VGUI library can not be converted to work with any other C++ compiler except Microsoft Visual C++.
The misalignment of the yellow bar (just below the column titles) and the blue background around the player names and score is normal.
I think the misalignment depends on your screen size (resolution). Try changing to a different screen size and you'll probably see less (or more) misalignment. I don't think there's much you can do about this since the text and the graphics (yellow line and blue box) are drawn separately, not at the same time.
botman
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