A few fixes are nevertheless needed for the waypoints that come with the metamod podbot...
- In cs_office (played that yesterday with bots to improve cause I sux0r hard on this map), on the right to the CT spawn point, there is a large door leading to the outside that you open with a switch. Often the bots go outside and climb on the crates to reach the window, and once on the cliff, they want to go right (instead of breaking into the buildings through the window) and follow the ledge to camp on the extremity of the wall. There is a bad waypoint here that makes the bots fall down all the time while navigating the corner of the cliff.
- In the same map there are two ladders you can climb to break into the buildings through a window. I am here talking about the ladder which is the closest to the CT spawn point (the one that almost faces directly the CT spawn points at the other end of the open area). The bots simply can't climb this ladder. They jump on the 2 crates, climb the ladder, and then automatically strafe left and fall down. They lose 8HP each time they fall, and they keep retrying again and again until they die, which makes them look very dumb somehow
- In cs_havana (SoUlFaThEr's waypoints), it is needed to put waypoints everywhere, including in the little rooms near the CT spawn point, else the bots get stuck if they happen to get there during combat.
- In de_inferno, there must be a wrong goal waypoint at the CT spawn point. The bots get there and believe they're on a bomb site, take the bomb in hand and call their teammates to cover them. The C4 bot tries to plant the bomb at the CT spawn point -where there is NO bomb site-, and after some time gives up but since it wanders around with a bomb in hand, it makes it a very easy target.
- in de_dust, the crates near the CT bomb site. These stupid bots don't realize they can only jump there with a KNIFE in hand, so they keep trying over and over again and fail all the time. Very annoying. Idem for the crates on the 2nd bomb site where the bots want to jump from the low wall onto the first series of crate, then from this first series to the other group of crates in front of them.
- in de_piranesi, in one of the rooms of the castle, either there are not waypoints everywhere (same problem as cs_havana then), or there is a wrong link that goes through a wall. I see from time to time bots trying to "enter" a wall. I'm always lost in the interior when navigating this map so I can't really tell where this room actually is