Quote:
Originally Posted by CoCoNUT
Please let the new waypoints be compatible to all other and older POD?-bots
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Yes, that's a good point. It would be ideal if waypoint files created with this editor could remain compatible with other POD-Bots. But as long as changes affect the waypointing interface (like shortended command lines, automatic setting of flags or different menus), I don't see much danger in this respect. As long as Austin or PMB don't introduce new features to the waypoints themselves, there should be no problem. (Btw, the last point is why PMB rejected my suggestion of making map goal points team-specific: This would involve a change in the waypoints themselves, thus resulting in incompatibilities.)
However, it seems that small changes in the bots' navigation and pathfinding routine can already affect the performance of a waypoint file, albeit to a very limited degree. During the change from PB 2.5 (old) over POXBot to the new PB plugin, I've noticed how some tricky connections didn't work 100% identically with each of the bots. And yesterday I read that MarD, the official E[POD]Bot waypointer, also had to change waypoints slightly to ensure perfect gameplay with E[POD]Bot, although the files are generally compatible.
The radio command system is another interesting idea. However, I can't judge that very well because I rarely use radio commands...
What do you mean with "different route with hostage/VIP", though?
The route bots choose when leading hostages can be strictly limited using the waypoint flag "FL_NOHOSTAGE". In a good waypoint file, those flags will prevent CT bots from camping, climbing ladders etc. while rescueing hostages. And if you think that a certain route over an open courtyard is too dangerous it's always possible to block all waypoints in too exposed areas for hostage rescueing.
I don't know if it's possible to make bots with hostages use routes with better cover by coding that into the bot source code, or if they don't already do that...
Concerning the VIP, I think the most important change has already happened: In old PB 2.5, he always took the shortest way, unless you radio-commanded him to follow you. Now, he can appear just about everywhere, which makes the whole affair less predictable for the Ts. Would you like to see the VIP's mobility limited (or let's say, guided) in any particular way?
Bomb finding... yes, that's another good point. I hate it when the last T bot spends his time camping somewhere in nowhere, with the bomb lying left to rot just two corners away...