.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > JoeBot
JoeBot Furious mechs by @$3.1415rin Counter-Strike

Reply
 
Thread Tools
Waypoints stay invisible (JoeBOT)
Old
  (#1)
Black Spider
Guest
 
Status:
Posts: n/a
Default Waypoints stay invisible (JoeBOT) - 29-10-2004

Hey all,

i have a problem using:
JoeBOT (current version)
MetaMOD
CS1.6 Dedicated Server
Waypoints

My problem is that if i give the command to show waypoints:

] rcon joebot waypoint on
waypoints are ON

OK, that's good. But i can't see any waypoints (waypoints ARE loaded, no bots in-game). And when i give the command "waypoint info", the server crashes.

I think it's a little mistake by me, because the waypoint-files are loaded, what makes it impossible to edit, or not?

Thanks a lot!

Greetz,

[BSP] Black Spider
  
Reply With Quote
Re: Waypoints stay invisible (JoeBOT) -> solved!
Old
  (#2)
Black Spider
Guest
 
Status:
Posts: n/a
Default Re: Waypoints stay invisible (JoeBOT) -> solved! - 30-10-2004

When i run a listen server, only with metamod and joebot, i am able to see waypoint information by giving the command "joebot waypoint on" but i cannot see them, i think i missed something i should know.

EDIT:
Whoops, good start here...
I solved the problem myself, the only thing i should do is do a "joebot waypoint load" :shame:

Last edited by Black Spider; 30-10-2004 at 12:54.. Reason: Problem solved.
  
Reply With Quote
Re: Waypoints stay invisible (JoeBOT)
Old
  (#3)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Waypoints stay invisible (JoeBOT) - 30-10-2004

lol, didnt knew that you can show the waypoints on a dedicated server ... but I looked it up and it seems to be true ...

waypoint info crashes ... well, that's not good, but neither surprising, since that rcon command is just like a command from the console. waypoint info searches the nearest waypoint to the player, and there is no player when issueing a command from the console ... another if statement necessary there


  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com