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путинхуйлоебаное
Status: Offline
Posts: 453
Join Date: Nov 2005
Location: Saint-Petersburg
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Re: Working Download Links -
28-10-2018
Update: 2.9.5395
Fixes:- Bots at difficulty 0 can't shoot enemies.
- Weapon price for Elite is 800$ in CS 1.6.
- Bots not camping in camp spots.
- Chatter/radio message cycling. (need feedback).
- CTs unable to defuse bomb.
- Backward jump path generation in waypoint editor.
- Autoradius in waypoint editor.
- Autoradius menu non closeable.
- Bots version display on entering game.
- Memory leak in DLL-loader. (non metamod).
- Stack-corruption in memory-file reader.
- Heap buffer overflow in config loader code.
- Bots able to see through smoke.
- Team-detection on non-standard modes.
- Quota & autovacate management.
- Bunch of warnings from static analyzers.
- A* pathfinder not working correctly.
- Tried to write to uninitialized sizebuf_t error' on bot add/remove
- VIP-detection on some maps.
- Occupied waypoint checker.
- Aiming at enemy too shaky.
- Seek cover & enemy hunt tasks.
- Searching for optimal waypoints.
- Bots consider stuck when using 'shift' walk.
- Bots waypoint reachability functions.
- Bots continuously stays in throw smoke task.
- Bots reaching camp-goal jumping or stays they for some time.
- Bots endlessly trying to pickup weapons.
- Active grenades list not working after changelevel.
- Incorrect bot velocity while jumping.
- Predict path enemy tracking timer is always true.
- Kill-all bot command not killing one random bot for first time use.
- Bots not added after the changelevel on Xash3D Engine.
- Assert in ClientDisconnect when quitting game while meta unloaded yapb module.
- Failed during load waypoints still allows to add bots, thus causing bot to crash.
- Bots choice to use unreachable waypoints. (need testing).
- GCC-8.2 warnings.
- Support for X64 builds for FWGS Xash3D Engine.
- LTO builds under linux.
- Rare Win32 Installer crashes.
Additions:- Added basic documentation: https://yapb.readthedocs.io/en/latest/
- Added "waypoint buckets". For faster nearest waypoint search. We can now increase max number of waypoints if needed, without losing performance.
- Added yb_think_fps. Use with caution.
- Minor tweaks to camping and bot enemy aiming
- Greatly improved grenade throwing.
- Greatly reduced bot CPU usage.
- Code refactoring.
- Optimized headshot offsets.
- Optimized aim errors and enemy searches.
- Get rid of preprocessor macroses.
- Checking if tracking entity is still alive.
- Do not duck in crouch-goal waypoints.
- Remove ancient hack with failed goals.
- Disallow access to yapb waypoint menu on hlds.
- Updated linux/osx makefile.
- Get rid of system's math library (just for fun).
- Increased radius for searching targets for grenades.
- Tweaked bot difficulty levels.
- Improved sniper weapon handling. Trying to stand still while shooting.
- Increase retreat level only if sniper weapon is low on ammo.
- Reduce surprise timers when holding sniper weapons.
- New aim-at-head position calculation.
- Shoot delay timers are now based on bot's difficulty.
- Prefer smoke grenades more than flashbangs.
- Tweaked shift move, so zero move speed not overridden with shift speed.
- Increase reachability radius for dest waypoint, if it's currently owned by other bot.
- Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn.
- Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of interesting entities, so every bot is accessing this list. This should lower CPU usage more a little.
- Get rid of stdc++ dependency for GCC & ICC under linux.
- Reduced time between selecting grenade and throwing it away.
- Do not try to kill bots that already dead with kill command.
- Bots will try to not strafe while in combat if seeing enemy only partially.
- Tweaked difficulty levels.
- Bots on Android will have a difficulty level 2 by default.
- Added ability to delete waypoint by number using "yb wp delete <Nr.>".
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