.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Common Questions
Common Questions Are you seeking help ? Get it here !

Reply
 
Thread Tools
Waypoint Problem! No path found!
Old
  (#1)
Podunk
Member
 
Status: Offline
Posts: 5
Join Date: Dec 2005
Default Waypoint Problem! No path found! - 31-12-2005

I have been working on a waypoint file.


After the bot touches all of the waypoints, it becomes retarded (looking at extremely wild angles, squishing itself against things while jumping, trailing off in random directions, etc), I also get TONS of spam in console:


Code:
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No p
It is impossible to use the console for anything useful after that starts.

Please help.

Server mode: listen
mods: podbot mm, metamod
  
Reply With Quote
Re: Waypoint Problem! No path found!
Old
  (#2)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Waypoint Problem! No path found! - 31-12-2005

This annoying message means Your waypoints for the map are broken - there is no connection from one node to another - bot can go to some node (waypoint) , but it cannot go anywhere else, because the outgoing connection is broken / missing.

To solve this there are 2 solution :
1. Find better pwf file (with waypoints) for Your map (and don't forget delete map_name.pvi and map_name.pxp files located in podbot\wptdefault - those for old map_name.pwf - this one with broken paths) - use for it Waypointing forum - if there is no pwf You need - ask nicely for it - maybe someone will create it for You or just look into filebase.
2. Fix the problem Your self - go to the Waypoint editor (works only on listenserver) by console command:
wpmenu
then try to find option "save" - if some path is broken - the editor will "teleport" You to the broken path to let You fix missing connection. More details about using wp editor You can find here.

[EDIT]
Moved topic to where it belongs...
[/EDIT]

Last edited by KWo; 31-12-2005 at 08:09..
  
Reply With Quote
Re: Waypoint Problem! No path found!
Old
  (#3)
Podunk
Member
 
Status: Offline
Posts: 5
Join Date: Dec 2005
Default Re: Waypoint Problem! No path found! - 31-12-2005

Thanks a lot! I did what you said and found that I had a one way path "broken" so i had to change a path from "incomming" to "outgoing"

thanks :yes:

btw i waypointed fy_dahisouze (sp?) pretty niceley, the bots even climb all the ladders smoothly and ring the doorbell before entering the houses

only problem is they like to look at wild angles sometimes, dont know how to fix that yet hehe
  
Reply With Quote
Re: Waypoint Problem! No path found!
Old
  (#4)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Waypoint Problem! No path found! - 31-12-2005

Quote:
Originally Posted by Podunk
Thanks a lot! I did what you said and found that I had a one way path "broken" so i had to change a path from "incomming" to "outgoing"
No - You shouldn't automatically change such paths from incomming to outgoing. I suggest do this if it's really possible (also for human players) one way direction to go. Otherwise (if the human player can go in both directions) - Your path should be "bi-directional".

Quote:
Originally Posted by Podunk
only problem is they like to look at wild angles sometimes, dont know how to fix that yet hehe
If it's related only to camp waypoint - You can do only this - remove (delete) such waypoints and place them manually again. Then Your bots should look in correct directions from camp spots. But if it's not related to camp waypoints - You may need to ask about it at Waypointing forum.
But before asking there - try to express more detailed Your problem - try to notice when they are looking in strange directions.
  
Reply With Quote
Re: Waypoint Problem! No path found!
Old
  (#5)
Podunk
Member
 
Status: Offline
Posts: 5
Join Date: Dec 2005
Default Re: Waypoint Problem! No path found! - 13-03-2008

Wow old memories, so nostalgic.

Update:

I learned a lot about programming in pawn and for amxmodx after the first post.

I was working on an enterprise level server for "gungame league" but I ran into some RL problems and now the (valuable) product I had made went on the back burner, and I became instantly uninterested (taking medicine for that now...... heh)

Anyway,
Hope everything is going well over here. There's a special spot in my heart for this combination of programming.


By The way I find PodBot MM to be as valuable as amxmodx itself...


edit: I became very good at waypoint making from scratch, made about 20 decent wp sets from scratch for 10ish maps. If you need one PM me
  
Reply With Quote
Re: Waypoint Problem! No path found!
Old
  (#6)
Sc0Rp
Retired Podbot_mm tester
 
Sc0Rp's Avatar
 
Status: Offline
Posts: 225
Join Date: Jun 2007
Location: none of your business
Default Re: Waypoint Problem! No path found! - 15-03-2008

I'll remember that.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com