.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Ideas
Ideas One idea per thread please! :)

Reply
 
Thread Tools
enhanced botnames file
Old
  (#1)
bluebyte
Guest
 
Status:
Posts: n/a
Default enhanced botnames file - 22-05-2004

Hello there, i have a EPBnames.txt with around 2000 different bot names, which u can download if u want some variety in your bots' names (note: in case u don't know; u can just change this file's name to botnames.txt and use it in any other version of podbot (such as PMB's mm version or v2.5), it's not just for e[pod])
Attached Files
File Type: txt EPBnames.txt (10.8 KB, 915 views)
  
Reply With Quote
Re: enhanced botnames file
Old
  (#2)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: enhanced botnames file - 22-05-2004

Well, I just took a quick glance, and I won't name one of my bots "Ember Featherwing", so much is for sure... (sounds more like a great name for an Elven character for Baldur's Gate or something).
But that's a question of personal taste, and with sooooo many names included in the file, many people are bound to find something nice there, so thanks for posting!

Btw: It's your first post here, huh? Well, in that case welcome on board and have a nice time here, bluebyte!
(Hmmm... bluebyte.... one of your favourite cs-maps wouldn't happen to be de_battle_isle? )



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: enhanced botnames file
Old
  (#3)
bluebyte
Guest
 
Status:
Posts: n/a
Default Re: enhanced botnames file - 22-05-2004

hehe you're right, but i haven't looked at all the names either, i only seek variety. Also, as u know, there are all kinds of people playing on the net with quite diverse tastes/nicks. Yes i know there are plenty of "unlikely to find" names, even some female nicks . But there are female players too . Always playing with the same 30-40 names if kind of artifical for me.

Besides, thanks for your kind reply.. c ya
  
Reply With Quote
Re: enhanced botnames file
Old
  (#4)
bluebyte
Guest
 
Status:
Posts: n/a
Default Re: enhanced botnames file - 22-05-2004

Oops i forgot to mention, that was my first post. I haven't played battle_isle and get that nick before i learned such a company exists ("damn, didn't u know settlers at least?" u might say) the only company for me was westwood in the past

Last edited by bluebyte; 22-05-2004 at 18:17..
  
Reply With Quote
Re: enhanced botnames file
Old
  (#5)
g4s
Member
 
g4s's Avatar
 
Status: Offline
Posts: 102
Join Date: May 2004
Default Re: enhanced botnames file - 23-05-2004

PODBot 2.6mm(+) has a limitation on number of bot names, 235...
  
Reply With Quote
Re: enhanced botnames file
Old
  (#6)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: enhanced botnames file - 23-05-2004

Quote:
Originally Posted by g4s
PODBot 2.6mm(+) has a limitation on number of bot names, 235...
Oops, I didn't know that. Well, I guess that still leaves enough room for variation, doesn't it?

@bluebyte: Tough luck with your nick... now everybody asks stupid questions (like me)...
Oh, btw: Do you know you could have used the "edit" function instead of posting twice in a row? You did it in your third post (edit, I mean), so I guess you know how to use this function. It would have been ideal to edit your second and add the stuff from the third one. It's nicer than double posting - but no problem, I'm just nitpicking again...
Westwood, hehe... Eye of the Beholder, Dune 2... they really had some classics. 9_9



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 23-05-2004 at 12:24..
  
Reply With Quote
Re: enhanced botnames file
Old
  (#7)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: enhanced botnames file - 23-05-2004

no..
the limit is 100 names..

anymore than that would be a memory leak wouldn't it?
either that or a buffer overflow..
  
Reply With Quote
Re: enhanced botnames file
Old
  (#8)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: enhanced botnames file - 23-05-2004

Just put a check in the code to stop the loop where it reads the botnames.txt file if it reaches the max number of bot names. I thought I had put one but maybe I missed it.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: enhanced botnames file
Old
  (#9)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: enhanced botnames file - 05-06-2004

Why not use malloc() ? When there's not enough allocated memory you can just use realloc() to increase it. You don't have to use a linked list like CF was using.
  
Reply With Quote
Re: enhanced botnames file
Old
  (#10)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: enhanced botnames file - 05-06-2004

^ good point



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com